#include "r700_shaderinst.h"
#include "r600_emit.h"
-extern void r700InitState (GLcontext * ctx);
-
-extern GLboolean r700SyncSurf(context_t *context);
-extern void r700Start3D(context_t *context);
-extern void r700WaitForIdleClean(context_t *context);
-
static GLboolean r700ClearFast(context_t *context, GLbitfield mask)
{
/* TODO, fast clear need implementation */
return GL_FALSE;
}
-static GLboolean r700ClearWithDraw(context_t *context, GLbitfield mask)
+static void r700UserClear(GLcontext *ctx, GLuint mask)
{
- GLcontext *ctx = GL_CONTEXT(context);
-
- BATCH_LOCALS(&context->radeon);
-
- R700_CHIP_CONTEXT r700Saved;
- R700_CHIP_CONTEXT *r700 = (R700_CHIP_CONTEXT*)(context->chipobj.pvChipObj);
-
- void * pbo_vs;
- void * pbo_fs;
- struct radeon_aos aos_vb;
-
- unsigned int ui;
- GLfloat fTemp;
- GLfloat fVb[] = { 1.0f, 1.0f, 1.0f, 1.0f,
- -1.0f, -1.0f, 1.0f, 1.0f,
- 1.0f, -1.0f, 1.0f, 1.0f,
- 1.0f, 1.0f, 1.0f, 1.0f,
- -1.0f, 1.0f, 1.0f, 1.0f,
- -1.0f, -1.0f, 1.0f, 1.0f}; /* TODO : Z set here */
- unsigned int uVs[] = { 0xC, 0x81000000, 0x4, 0xA01C0000,
- 0xC001203C, 0x94000688, 0xC001C000, 0x94200688,
- 0x10000001, 0x540C90, 0x10000401, 0x20540C90,
- 0x10000801, 0x40540C90, 0x90000C01, 0x60400C90,
- 0x10000100, 0x600C90, 0x10000500, 0x20600C90,
- 0x10000900, 0x40600C90, 0x90000D00, 0x60680C90,
- 0x7C000000, 0x2D1001, 0x80000, 0xBEADEAF };
- unsigned int uFs[] = { 0x2, 0xA00C0000, 0xC0008000, 0x94200688,
- 0x10000000, 0x340C90, 0x10000400, 0x20340C90,
- 0x10000800, 0x40340C90, 0x90000C00, 0x60200C90};
-
- if (context->radeon.radeonScreen->chip_family < CHIP_FAMILY_RV770)
- {
- uVs[9] = 0x541910;
- uVs[11] = 0x20541910;
- uVs[13] = 0x40541910;
- uVs[15] = 0x60401910;
- uVs[17] = 0x601910;
- uVs[19] = 0x20601910;
- uVs[21] = 0x40601910;
- uVs[23] = 0x60681910;
- uFs[5] = 0x341910;
- uFs[7] = 0x20341910;
- uFs[9] = 0x40341910;
- uFs[11] = 0x60201910;
- }
-
- r700Start3D(context);
-
- r700SyncSurf(context);
-
- /* Save current chip object. */
- memcpy(&r700Saved, r700, sizeof(R700_CHIP_CONTEXT));
-
- r700InitState(ctx);
-
- r700SetRenderTarget(context);
-
- /* Turn off perspective divid. */
- SETbit(r700->PA_CL_VTE_CNTL.u32All, VTX_XY_FMT_bit);
- SETbit(r700->PA_CL_VTE_CNTL.u32All, VTX_Z_FMT_bit);
- SETbit(r700->PA_CL_VTE_CNTL.u32All, VTX_W0_FMT_bit);
-
- if( (mask & BUFFER_BIT_FRONT_LEFT) || (mask & BUFFER_BIT_BACK_LEFT) )
- { /* Enable render target output. */
- SETfield(r700->CB_TARGET_MASK.u32All, 0xF, TARGET0_ENABLE_shift, TARGET0_ENABLE_mask);
- }
- else
- { /* Disable render target output. */
- CLEARfield(r700->CB_TARGET_MASK.u32All, TARGET0_ENABLE_mask); /* TODO : OGL need 4 rt. */
- }
- if (mask & BUFFER_BIT_DEPTH)
- {
- /* Set correct Z to clear. */
- SETbit(r700->DB_DEPTH_CONTROL.u32All, Z_WRITE_ENABLE_bit);
- SETbit(r700->DB_DEPTH_CONTROL.u32All, Z_ENABLE_bit);
- SETfield(r700->DB_DEPTH_CONTROL.u32All, FRAG_ALWAYS, ZFUNC_shift, ZFUNC_mask);
- fTemp = ctx->Depth.Clear;
- for(ui=2; ui<24;)
- {
- fVb[ui] = fTemp;
- ui += 4;
- }
- }
- else
- {
- /* Disable Z write. */
- CLEARbit(r700->DB_DEPTH_CONTROL.u32All, Z_WRITE_ENABLE_bit);
- CLEARbit(r700->DB_DEPTH_CONTROL.u32All, Z_ENABLE_bit);
- }
-
- /* Setup vb */
- BEGIN_BATCH_NO_AUTOSTATE(6);
- R600_OUT_BATCH(CP_PACKET3(R600_IT_SET_CTL_CONST, 1));
- R600_OUT_BATCH(mmSQ_VTX_BASE_VTX_LOC - ASIC_CTL_CONST_BASE_INDEX);
- R600_OUT_BATCH(0);
-
- R600_OUT_BATCH(CP_PACKET3(R600_IT_SET_CTL_CONST, 1));
- R600_OUT_BATCH(mmSQ_VTX_START_INST_LOC - ASIC_CTL_CONST_BASE_INDEX);
- R600_OUT_BATCH(0);
- END_BATCH();
- COMMIT_BATCH();
-
- rcommon_emit_vector(ctx, &aos_vb, (GLvoid *)fVb, 4, 16, 6);
-
- r700SetupVTXConstans(ctx, VERT_ATTRIB_POS, &aos_vb, 4, 16, 6);
-
- /* Setup shaders, copied from dump */
- r700->SQ_PGM_RESOURCES_PS.u32All = 0;
- r700->SQ_PGM_RESOURCES_VS.u32All = 0;
- SETbit(r700->SQ_PGM_RESOURCES_PS.u32All, PGM_RESOURCES__PRIME_CACHE_ON_DRAW_bit);
- SETbit(r700->SQ_PGM_RESOURCES_VS.u32All, PGM_RESOURCES__PRIME_CACHE_ON_DRAW_bit);
- /* vs */
- if(0 == r700->pbo_vs_clear)
- {
- (context->chipobj.EmitShader)(ctx, &(r700->pbo_vs_clear), (GLvoid *)(&uVs[0]), 28, "Clr VS");
- }
-
- r700->SQ_PGM_START_VS.u32All = 0;
- r700->SQ_PGM_RESOURCES_VS.u32All = 0x00800004;
-
- /* vs const */ /* TODO : Set color here */
- BEGIN_BATCH_NO_AUTOSTATE(4 + 2);
- R600_OUT_BATCH(CP_PACKET3(R600_IT_SET_ALU_CONST, 4));
- R600_OUT_BATCH(SQ_ALU_CONSTANT_VS_OFFSET * 4);
- R600_OUT_BATCH(*((unsigned int*)&(ctx->Color.ClearColor[0])));
- R600_OUT_BATCH(*((unsigned int*)&(ctx->Color.ClearColor[1])));
- R600_OUT_BATCH(*((unsigned int*)&(ctx->Color.ClearColor[2])));
- R600_OUT_BATCH(*((unsigned int*)&(ctx->Color.ClearColor[3])));
- END_BATCH();
- COMMIT_BATCH();
-
- r700->SPI_VS_OUT_CONFIG.u32All = 0x00000000;
- r700->SPI_PS_IN_CONTROL_0.u32All = 0x20000001;
- /* ps */
- if(0 == r700->pbo_fs_clear)
- {
- (context->chipobj.EmitShader)(ctx, &(r700->pbo_fs_clear), (GLvoid *)(&uFs[0]), 12, "Clr PS");
- }
-
- r700->SQ_PGM_START_PS.u32All = 0;
- r700->SQ_PGM_RESOURCES_PS.u32All = 0x00800002;
- r700->SQ_PGM_EXPORTS_PS.u32All = 0x00000002;
- r700->DB_SHADER_CONTROL.u32All = 0x00000200;
-
- r700->CB_SHADER_CONTROL.u32All = 0x00000001;
-
- /* set a valid base address to make the command checker happy */
- r700->SQ_PGM_START_FS.u32All = 0;
- r700->SQ_PGM_START_ES.u32All = 0;
- r700->SQ_PGM_START_GS.u32All = 0;
-
- /* Now, send the states */
- r700SendContextStates(context, GL_TRUE);
-
- /* Draw */
- GLuint numEntires, j;
- GLuint numIndices = 6;
- unsigned int VGT_DRAW_INITIATOR = 0;
- unsigned int VGT_INDEX_TYPE = 0;
- unsigned int VGT_PRIMITIVE_TYPE = 0;
- unsigned int VGT_NUM_INDICES = 0;
-
- numEntires = 2 /* VGT_INDEX_TYPE */
- + 3 /* VGT_PRIMITIVE_TYPE */
- + numIndices + 3; /* DRAW_INDEX_IMMD */
-
- BEGIN_BATCH_NO_AUTOSTATE(numEntires);
-
- SETfield(VGT_INDEX_TYPE, DI_INDEX_SIZE_32_BIT, INDEX_TYPE_shift, INDEX_TYPE_mask);
-
- R600_OUT_BATCH(CP_PACKET3(R600_IT_INDEX_TYPE, 0));
- R600_OUT_BATCH(VGT_INDEX_TYPE);
-
- VGT_NUM_INDICES = numIndices;
-
- SETfield(VGT_PRIMITIVE_TYPE, DI_PT_TRILIST, VGT_PRIMITIVE_TYPE__PRIM_TYPE_shift, VGT_PRIMITIVE_TYPE__PRIM_TYPE_mask);
-
- R600_OUT_BATCH(CP_PACKET3(R600_IT_SET_CONFIG_REG, 1));
- R600_OUT_BATCH(mmVGT_PRIMITIVE_TYPE - ASIC_CONFIG_BASE_INDEX);
- R600_OUT_BATCH(VGT_PRIMITIVE_TYPE);
-
- SETfield(VGT_DRAW_INITIATOR, DI_SRC_SEL_IMMEDIATE, SOURCE_SELECT_shift, SOURCE_SELECT_mask);
- SETfield(VGT_DRAW_INITIATOR, DI_MAJOR_MODE_0, MAJOR_MODE_shift, MAJOR_MODE_mask);
-
- R600_OUT_BATCH(CP_PACKET3(R600_IT_DRAW_INDEX_IMMD, (numIndices + 1)));
- R600_OUT_BATCH(VGT_NUM_INDICES);
- R600_OUT_BATCH(VGT_DRAW_INITIATOR);
-
- for (j=0; j<numIndices; j++)
- {
- R600_OUT_BATCH(j);
- }
- END_BATCH();
- COMMIT_BATCH();
-
- r700WaitForIdleClean(context);
-
- /* Restore chip object. */
- memcpy(r700, &r700Saved, sizeof(R700_CHIP_CONTEXT));
-
- return GL_TRUE;
+ radeon_clear_tris(ctx, mask);
}
+#define R600_NEWPRIM( rmesa ) \
+ do { \
+ if ( rmesa->radeon.dma.flush ) \
+ rmesa->radeon.dma.flush( rmesa->radeon.glCtx ); \
+ } while (0)
+
void r700Clear(GLcontext * ctx, GLbitfield mask)
{
context_t *context = R700_CONTEXT(ctx);
+ __DRIdrawablePrivate *dPriv = context->radeon.dri.drawable;
+ const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask);
+ GLbitfield swrast_mask = 0, tri_mask = 0;
+ int i;
+ struct gl_framebuffer *fb = ctx->DrawBuffer;
if( GL_TRUE == r700ClearFast(context, mask) )
{
return;
}
- //r700ClearWithDraw(context, mask);
+#if 0
+ if (!context->radeon.radeonScreen->driScreen->dri2.enabled) {
+ LOCK_HARDWARE(&context->radeon);
+ UNLOCK_HARDWARE(&context->radeon);
+ if (dPriv->numClipRects == 0)
+ return;
+ }
+#endif
+
+ R600_NEWPRIM(context);
+
+ if (colorMask == ~0)
+ tri_mask |= (mask & BUFFER_BITS_COLOR);
+
+
+ /* HW stencil */
+ if (mask & BUFFER_BIT_STENCIL) {
+ tri_mask |= BUFFER_BIT_STENCIL;
+ }
+
+ /* HW depth */
+ if (mask & BUFFER_BIT_DEPTH) {
+ tri_mask |= BUFFER_BIT_DEPTH;
+ }
+
+ /* If we're doing a tri pass for depth/stencil, include a likely color
+ * buffer with it.
+ */
+
+ for (i = 0; i < BUFFER_COUNT; i++) {
+ GLuint bufBit = 1 << i;
+ if ((tri_mask) & bufBit) {
+ if (!fb->Attachment[i].Renderbuffer->ClassID) {
+ tri_mask &= ~bufBit;
+ swrast_mask |= bufBit;
+ }
+ }
+ }
+
+ /* SW fallback clearing */
+ swrast_mask = mask & ~tri_mask;
+
+ if (tri_mask)
+ r700UserClear(ctx, tri_mask);
+ if (swrast_mask) {
+ if (RADEON_DEBUG & DEBUG_FALLBACKS)
+ fprintf(stderr, "%s: swrast clear, mask: %x\n",
+ __FUNCTION__, swrast_mask);
+ _swrast_Clear(ctx, swrast_mask);
+ }
+
}