Otherwise, as we add things to the switch, we're going to forget and add
some 64-bit op at some point in the future and it'll stop getting
flagged. There's no reason why we can't do the check for derivatives.
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
shader->info.uses_fddx_fddy = true;
break;
default:
- shader->info.uses_64bit |= instr->dest.dest.ssa.bit_size == 64;
- unsigned num_srcs = nir_op_infos[instr->op].num_inputs;
- for (unsigned i = 0; i < num_srcs; i++) {
- shader->info.uses_64bit |= nir_src_bit_size(instr->src[i].src) == 64;
- }
break;
}
+
+ shader->info.uses_64bit |= instr->dest.dest.ssa.bit_size == 64;
+ unsigned num_srcs = nir_op_infos[instr->op].num_inputs;
+ for (unsigned i = 0; i < num_srcs; i++) {
+ shader->info.uses_64bit |= nir_src_bit_size(instr->src[i].src) == 64;
+ }
}
static void