for (i = 0; i < 8; i++)
{
GLubyte con_byte[4];
- if ((shader->localConstDef >> i) & 1) {
+ if ((shader->LocalConstDef >> i) & 1) {
CLAMPED_FLOAT_TO_UBYTE(con_byte[0], shader->Constants[i][0]);
CLAMPED_FLOAT_TO_UBYTE(con_byte[1], shader->Constants[i][1]);
CLAMPED_FLOAT_TO_UBYTE(con_byte[2], shader->Constants[i][2]);
CLAMPED_FLOAT_TO_UBYTE(con_byte[3], shader->Constants[i][3]);
}
else {
- CLAMPED_FLOAT_TO_UBYTE(con_byte[0], ctx->ATIFragmentShader.globalConstants[i][0]);
- CLAMPED_FLOAT_TO_UBYTE(con_byte[1], ctx->ATIFragmentShader.globalConstants[i][1]);
- CLAMPED_FLOAT_TO_UBYTE(con_byte[2], ctx->ATIFragmentShader.globalConstants[i][2]);
- CLAMPED_FLOAT_TO_UBYTE(con_byte[3], ctx->ATIFragmentShader.globalConstants[i][3]);
+ CLAMPED_FLOAT_TO_UBYTE(con_byte[0], ctx->ATIFragmentShader.GlobalConstants[i][0]);
+ CLAMPED_FLOAT_TO_UBYTE(con_byte[1], ctx->ATIFragmentShader.GlobalConstants[i][1]);
+ CLAMPED_FLOAT_TO_UBYTE(con_byte[2], ctx->ATIFragmentShader.GlobalConstants[i][2]);
+ CLAMPED_FLOAT_TO_UBYTE(con_byte[3], ctx->ATIFragmentShader.GlobalConstants[i][3]);
}
rmesa->hw.atf.cmd[ATF_TFACTOR_0 + i] = r200PackColor (
4, con_byte[0], con_byte[1], con_byte[2], con_byte[3] );