#include "glsl/ir_optimization.h"
#include "glsl/nir/glsl_to_nir.h"
#include "brw_fs.h"
+#include "brw_nir.h"
static void
nir_optimize(nir_shader *nir)
nir_convert_from_ssa(nir);
nir_validate_shader(nir);
+ /* This is the last pass we run before we start emitting stuff. It
+ * determines when we need to insert boolean resolves on Gen <= 5. We
+ * run it last because it stashes data in instr->pass_flags and we don't
+ * want that to be squashed by other NIR passes.
+ */
+ if (brw->gen <= 5)
+ brw_nir_analyze_boolean_resolves(nir);
+
/* emit the arrays used for inputs and outputs - load/store intrinsics will
* be converted to reads/writes of these arrays
*/
default:
unreachable("unhandled instruction");
}
+
+ /* If we need to do a boolean resolve, replace the result with -(x & 1)
+ * to sign extend the low bit to 0/~0
+ */
+ if (brw->gen <= 5 &&
+ (instr->instr.pass_flags & BRW_NIR_BOOLEAN_MASK) == BRW_NIR_BOOLEAN_NEEDS_RESOLVE) {
+ fs_reg masked = vgrf(glsl_type::int_type);
+ emit(AND(masked, result, fs_reg(1)));
+ masked.negate = true;
+ emit(MOV(result, masked));
+ }
}
fs_reg