--- /dev/null
+#! /usr/bin/env python
+
+def print_usage(err):
+ print """\
+glsl_scraper.py [options] file
+
+This program scrapes a C file for any instance of the GLSL_VK_SHADER macro,
+grabs the GLSL source code, compiles it to SPIR-V. The resulting SPIR-V
+code is written to another C file as an array of 32-bit words.
+
+If '-' is passed as the input file or output file, stdin or stdout will be
+used instead of a file on disc.
+
+Options:
+ -o outfile Output to the given file (default: stdout)
+ --with-glslang=PATH Full path to the glslangValidator program"""
+ exit(err)
+
+import os, sys, re, cStringIO, tempfile, subprocess, struct, shutil
+
+class Shader:
+ def __init__(self, stage, line):
+ self.stream = cStringIO.StringIO()
+ self.stage = stage
+ self.line = line
+
+ if self.stage == 'VERTEX':
+ self.ext = 'vert'
+ elif self.stage == 'TESS_CONTROL':
+ self.ext = 'tesc'
+ elif self.stage == 'TESS_EVALUATION':
+ self.ext = 'tese'
+ elif self.stage == 'GEOMETRY':
+ self.ext = 'geom'
+ elif self.stage == 'FRAGMENT':
+ self.ext = 'frag'
+ elif self.stage == 'COMPUTE':
+ self.ext = 'comp'
+ else:
+ assert False
+
+ def add_text(self, s):
+ self.stream.write(s)
+
+ def glsl_source(self):
+ return self.stream.getvalue()
+
+ def compile(self):
+ # We can assume if we got here that we have a temp directory and that
+ # we're currently living in it.
+ glsl_fname = 'shader{0}.{1}'.format(self.line, self.ext)
+ spirv_fname = self.ext + '.spv'
+
+ glsl_file = open(glsl_fname, 'w')
+ glsl_file.write('#version 330\n')
+ glsl_file.write(self.glsl_source())
+ glsl_file.close()
+
+ out = open('glslang.out', 'wb')
+ err = subprocess.call([glslang, '-V', glsl_fname], stdout=out)
+ if err != 0:
+ out = open('glslang.out', 'r')
+ sys.stderr.write(out.read())
+ out.close()
+ exit(1)
+
+ def dwords(f):
+ while True:
+ dword_str = f.read(4)
+ if not dword_str:
+ return
+ assert len(dword_str) == 4
+ yield struct.unpack('I', dword_str)[0]
+
+ spirv_file = open(spirv_fname, 'rb')
+ self.dwords = list(dwords(spirv_file))
+ spirv_file.close()
+
+ os.remove(glsl_fname)
+ os.remove(spirv_fname)
+
+ def dump_c_code(self, f):
+ f.write('\n\n')
+ var_prefix = '_glsl_helpers_shader{0}'.format(self.line)
+
+ # First dump the GLSL source as strings
+ f.write('static const char {0}_glsl_src[] ='.format(var_prefix))
+ f.write('\n"#version 330\\n"')
+ for line in self.glsl_source().splitlines():
+ if not line.strip():
+ continue
+ f.write('\n"{0}\\n"'.format(line))
+ f.write(';\n\n')
+
+ # Now dump the SPIR-V source
+ f.write('static const uint32_t {0}_spir_v_src[] = {{'.format(var_prefix))
+ line_start = 0
+ while line_start < len(self.dwords):
+ f.write('\n ')
+ for i in range(line_start, min(line_start + 6, len(self.dwords))):
+ f.write(' 0x{:08x},'.format(self.dwords[i]))
+ line_start += 6
+ f.write('\n};\n')
+
+token_exp = re.compile(r'(GLSL_VK_SHADER|\(|\)|,)')
+
+class Parser:
+ def __init__(self, f):
+ self.infile = f
+ self.paren_depth = 0
+ self.shader = None
+ self.line_number = 1
+ self.shaders = []
+
+ def tokenize(f):
+ leftover = ''
+ for line in f:
+ pos = 0
+ while True:
+ m = token_exp.search(line, pos)
+ if m:
+ if m.start() > pos:
+ leftover += line[pos:m.start()]
+ pos = m.end()
+
+ if leftover:
+ yield leftover
+ leftover = ''
+
+ yield m.group(0)
+
+ else:
+ leftover += line[pos:]
+ break
+
+ self.line_number += 1
+
+ if leftover:
+ yield leftover
+
+ self.token_iter = tokenize(self.infile)
+
+ def handle_shader_src(self):
+ paren_depth = 1
+ for t in self.token_iter:
+ if t == '(':
+ paren_depth += 1
+ elif t == ')':
+ paren_depth -= 1
+ if paren_depth == 0:
+ return
+
+ self.current_shader.add_text(t)
+
+ def handle_macro(self):
+ line_number = self.line_number
+
+ t = self.token_iter.next()
+ assert t == '('
+ t = self.token_iter.next()
+ t = self.token_iter.next()
+ assert t == ','
+
+ stage = self.token_iter.next().strip()
+
+ t = self.token_iter.next()
+ assert t == ','
+
+ self.current_shader = Shader(stage, line_number)
+ self.handle_shader_src()
+ self.shaders.append(self.current_shader)
+
+ def run(self):
+ for t in self.token_iter:
+ if t == 'GLSL_VK_SHADER':
+ self.handle_macro()
+
+def open_file(name, mode):
+ if name == '-':
+ if mode == 'w':
+ return sys.stdout
+ elif mode == 'r':
+ return sys.stdin
+ else:
+ assert False
+ else:
+ return open(name, mode)
+
+infile = None
+outfile = sys.stdout
+glslang = 'glslangValidator'
+
+arg_idx = 1
+while arg_idx < len(sys.argv):
+ if sys.argv[arg_idx] == '-h':
+ print_usage(0)
+ elif sys.argv[arg_idx] == '-o':
+ arg_idx += 1
+ outfile = open_file(sys.argv[arg_idx], 'w')
+ elif sys.argv[arg_idx].startswith('--with-glslang='):
+ glslang = sys.argv[arg_idx][len('--with-glslang='):]
+ else:
+ infile = open_file(sys.argv[arg_idx], 'r')
+ break
+ arg_idx += 1
+
+if arg_idx < len(sys.argv) - 1 or not infile or not outfile:
+ print_usage(1)
+
+parser = Parser(infile)
+parser.run()
+
+# glslangValidator has an absolutely *insane* interface. We pretty much
+# have to run in a temporary directory. Sad day.
+current_dir = os.getcwd()
+tmpdir = tempfile.mkdtemp('glsl_scraper')
+
+try:
+ os.chdir(tmpdir)
+
+ for shader in parser.shaders:
+ shader.compile()
+
+ os.chdir(current_dir)
+finally:
+ shutil.rmtree(tmpdir)
+
+outfile.write("""\
+/* =========================== DO NOT EDIT! ===========================
+ * This file is autogenerated by glsl_scraper.py.
+ */
+
+#include <stdint.h>""")
+
+for shader in parser.shaders:
+ shader.dump_c_code(outfile)