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llvmpipe: increase texture target width to reflect increase
author
Dave Airlie
<airlied@redhat.com>
Sat, 8 Dec 2012 05:41:03 +0000
(
05:41
+0000)
committer
Dave Airlie
<airlied@redhat.com>
Mon, 10 Dec 2012 23:37:55 +0000
(09:37 +1000)
Now that we've gone over 7.
Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
src/gallium/auxiliary/gallivm/lp_bld_sample.h
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diff --git
a/src/gallium/auxiliary/gallivm/lp_bld_sample.h
b/src/gallium/auxiliary/gallivm/lp_bld_sample.h
index ddd450b7be93dadbfbb3aec15147cf4e05732522..87bf5567e425f021d67ce7ff5fc5ee887ecb6052 100644
(file)
--- a/
src/gallium/auxiliary/gallivm/lp_bld_sample.h
+++ b/
src/gallium/auxiliary/gallivm/lp_bld_sample.h
@@
-76,7
+76,7
@@
struct lp_sampler_static_state
unsigned swizzle_a:3;
/* pipe_texture's state */
- unsigned target:
3
; /**< PIPE_TEXTURE_* */
+ unsigned target:
4
; /**< PIPE_TEXTURE_* */
unsigned pot_width:1; /**< is the width a power of two? */
unsigned pot_height:1;
unsigned pot_depth:1;