struct NineBaseTexture9 *srcb = NineBaseTexture9(pSourceTexture);
unsigned l, m;
unsigned last_level = dstb->base.info.last_level;
+ RECT rect;
DBG("This=%p pSourceTexture=%p pDestinationTexture=%p\n", This,
pSourceTexture, pDestinationTexture);
user_assert(dstb->base.type == srcb->base.type, D3DERR_INVALIDCALL);
- /* TODO: We can restrict the update to the dirty portions of the source.
- * Yes, this seems silly, but it's what MSDN says ...
- */
-
/* Find src level that matches dst level 0: */
user_assert(srcb->base.info.width0 >= dstb->base.info.width0 &&
srcb->base.info.height0 >= dstb->base.info.height0 &&
struct NineTexture9 *dst = NineTexture9(dstb);
struct NineTexture9 *src = NineTexture9(srcb);
- for (l = 0; l <= last_level; ++l, ++m)
+ if (src->dirty_rect.width == 0)
+ return D3D_OK;
+
+ pipe_box_to_rect(&rect, &src->dirty_rect);
+ for (l = 0; l < m; ++l)
+ rect_minify_inclusive(&rect);
+
+ for (l = 0; l <= last_level; ++l, ++m) {
+ fit_rect_format_inclusive(dst->base.base.info.format,
+ &rect,
+ dst->surfaces[l]->desc.Width,
+ dst->surfaces[l]->desc.Height);
NineSurface9_CopyMemToDefault(dst->surfaces[l],
- src->surfaces[m], NULL, NULL);
+ src->surfaces[m],
+ (POINT *)&rect,
+ &rect);
+ rect_minify_inclusive(&rect);
+ }
+ u_box_origin_2d(0, 0, &src->dirty_rect);
} else
if (dstb->base.type == D3DRTYPE_CUBETEXTURE) {
struct NineCubeTexture9 *dst = NineCubeTexture9(dstb);
/* GPUs usually have them stored as arrays of mip-mapped 2D textures. */
for (z = 0; z < 6; ++z) {
+ if (src->dirty_rect[z].width == 0)
+ continue;
+
+ pipe_box_to_rect(&rect, &src->dirty_rect[z]);
+ for (l = 0; l < m; ++l)
+ rect_minify_inclusive(&rect);
+
for (l = 0; l <= last_level; ++l, ++m) {
- NineSurface9_CopyMemToDefault(dst->surfaces[l * 6 + z],
- src->surfaces[m * 6 + z], NULL, NULL);
+ fit_rect_format_inclusive(dst->base.base.info.format,
+ &rect,
+ dst->surfaces[l * 6 + z]->desc.Width,
+ dst->surfaces[l * 6 + z]->desc.Height);
+ NineSurface9_CopyMemToDefault(dst->surfaces[l * 6 + z],
+ src->surfaces[m * 6 + z],
+ (POINT *)&rect,
+ &rect);
+ rect_minify_inclusive(&rect);
}
+ u_box_origin_2d(0, 0, &src->dirty_rect[z]);
m -= l;
}
} else
struct NineVolumeTexture9 *dst = NineVolumeTexture9(dstb);
struct NineVolumeTexture9 *src = NineVolumeTexture9(srcb);
+ if (src->dirty_box.width == 0)
+ return D3D_OK;
for (l = 0; l <= last_level; ++l, ++m)
NineVolume9_CopyMemToDefault(dst->volumes[l],
src->volumes[m], 0, 0, 0, NULL);
+ u_box_3d(0, 0, 0, 0, 0, 0, &src->dirty_box);
} else{
assert(!"invalid texture type");
}
#include "pipe/p_format.h"
#include "pipe/p_screen.h"
#include "pipe/p_state.h" /* pipe_box */
+#include "util/macros.h"
#include "util/u_rect.h"
#include "util/u_format.h"
#include "nine_helpers.h"
dst->depth = 1;
}
+static inline void
+pipe_box_to_rect(RECT *dst, const struct pipe_box *src)
+{
+ dst->left = src->x;
+ dst->right = src->x + src->width;
+ dst->top = src->y;
+ dst->bottom = src->y + src->height;
+}
+
+static inline void
+rect_minify_inclusive(RECT *rect)
+{
+ rect->left = rect->left >> 2;
+ rect->top = rect->top >> 2;
+ rect->right = DIV_ROUND_UP(rect->right, 2);
+ rect->bottom = DIV_ROUND_UP(rect->bottom, 2);
+}
+
+/* We suppose:
+ * 0 <= rect->left < rect->right
+ * 0 <= rect->top < rect->bottom
+ */
+static inline void
+fit_rect_format_inclusive(enum pipe_format format, RECT *rect, int width, int height)
+{
+ const unsigned w = util_format_get_blockwidth(format);
+ const unsigned h = util_format_get_blockheight(format);
+
+ if (util_format_is_compressed(format)) {
+ rect->left = rect->left - rect->left % w;
+ rect->top = rect->top - rect->top % h;
+ rect->right = (rect->right % w) == 0 ?
+ rect->right :
+ rect->right - (rect->right % w) + w;
+ rect->bottom = (rect->bottom % h) == 0 ?
+ rect->bottom :
+ rect->bottom - (rect->bottom % h) + h;
+ }
+
+ rect->right = MIN2(rect->right, width);
+ rect->bottom = MIN2(rect->bottom, height);
+}
+
static inline boolean
rect_to_pipe_box_clamp(struct pipe_box *dst, const RECT *src)
{