}
/* Always do the analysis even if DCC is disabled at the moment. */
- if (tex->dcc_gather_statistics && tex->separate_dcc_dirty) {
- tex->separate_dcc_dirty = false;
- vi_separate_dcc_process_and_reset_stats(ctx, tex);
+ if (tex->dcc_gather_statistics) {
+ bool separate_dcc_dirty = tex->separate_dcc_dirty;
+
+ /* If the color buffer hasn't been unbound and fast clear hasn't
+ * been used, separate_dcc_dirty is false, but there may have been
+ * new rendering. Check if the color buffer is bound and assume
+ * it's dirty.
+ *
+ * Note that DRI2 never unbinds window colorbuffers, which means
+ * the DCC pipeline statistics query would never be re-set and would
+ * keep adding new results until all free memory is exhausted if we
+ * didn't do this.
+ */
+ if (!separate_dcc_dirty) {
+ for (unsigned i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
+ if (sctx->framebuffer.state.cbufs[i] &&
+ sctx->framebuffer.state.cbufs[i]->texture == res) {
+ separate_dcc_dirty = true;
+ break;
+ }
+ }
+ }
+
+ if (separate_dcc_dirty) {
+ tex->separate_dcc_dirty = false;
+ vi_separate_dcc_process_and_reset_stats(ctx, tex);
+ }
}
}