ctx->Const.Max3DTextureLevels = 9;
ctx->Const.MaxCubeTextureLevels = 12;
ctx->Const.MaxTextureRectSize = 2048;
+ ctx->Const.MaxRenderbufferSize = 2048;
ctx->Const.MaxTextureMaxAnisotropy = 16.0;
ctx->Const.VertexProgram.MaxNativeAddressRegs = 1;
ctx->Const.MaxDrawBuffers = 1;
+ ctx->Const.MaxColorAttachments = 1;
_mesa_set_mvp_with_dp4( ctx, GL_TRUE );
ctx->Const.MaxTextureLevels = 13;
ctx->Const.MaxCubeTextureLevels = 13;
ctx->Const.MaxTextureRectSize = 4096;
+ ctx->Const.MaxRenderbufferSize = 4096;
}
else {
ctx->Const.MaxTextureLevels = 12;
ctx->Const.MaxCubeTextureLevels = 12;
ctx->Const.MaxTextureRectSize = 2048;
+ ctx->Const.MaxRenderbufferSize = 2048;
}
ctx->Const.MinPointSize = 1.0;
ctx->Const.MaxLineWidthAA = R300_LINESIZE_MAX;
ctx->Const.MaxDrawBuffers = 1;
+ ctx->Const.MaxColorAttachments = 1;
/* currently bogus data */
if (r300->options.hw_tcl_enabled) {
ctx->Const.MaxLineWidthAA = 0xffff / 8.0;
ctx->Const.MaxDrawBuffers = 1; /* hw supports 8 */
+ ctx->Const.MaxColorAttachments = 1;
+ ctx->Const.MaxRenderbufferSize = 4096;
/* 256 for reg-based consts, inline consts also supported */
ctx->Const.VertexProgram.MaxInstructions = 8192; /* in theory no limit */
rmesa->boxes = 0;
ctx->Const.MaxDrawBuffers = 1;
+ ctx->Const.MaxColorAttachments = 1;
+ ctx->Const.MaxRenderbufferSize = 2048;
_mesa_set_mvp_with_dp4( ctx, GL_TRUE );