unsigned sampler_index;
unsigned num_deriv_channels = 0;
bool has_offset = HAVE_LLVM >= 0x0305 ? inst->Texture.NumOffsets > 0 : false;
- LLVMValueRef res_ptr, samp_ptr;
+ LLVMValueRef res_ptr, samp_ptr, fmask_ptr = NULL;
sampler_src = emit_data->inst->Instruction.NumSrcRegs - 1;
sampler_index = emit_data->inst->Src[sampler_src].Register.Index;
samp_ptr = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn, SI_PARAM_SAMPLER);
samp_ptr = build_indexed_load_const(si_shader_ctx, samp_ptr, ind_index);
+
+ if (target == TGSI_TEXTURE_2D_MSAA ||
+ target == TGSI_TEXTURE_2D_ARRAY_MSAA) {
+ ind_index = LLVMBuildAdd(gallivm->builder, ind_index,
+ lp_build_const_int32(gallivm,
+ SI_FMASK_TEX_OFFSET), "");
+ fmask_ptr = LLVMGetParam(si_shader_ctx->radeon_bld.main_fn, SI_PARAM_RESOURCE);
+ fmask_ptr = build_indexed_load_const(si_shader_ctx, res_ptr, ind_index);
+ }
} else {
res_ptr = si_shader_ctx->resources[sampler_index];
samp_ptr = si_shader_ctx->samplers[sampler_index];
+ fmask_ptr = si_shader_ctx->resources[SI_FMASK_TEX_OFFSET + sampler_index];
}
if (target == TGSI_TEXTURE_BUFFER) {
txf_emit_data.dst_type = LLVMVectorType(
LLVMInt32TypeInContext(gallivm->context), 4);
txf_emit_data.args[0] = lp_build_gather_values(gallivm, txf_address, txf_count);
- txf_emit_data.args[1] = si_shader_ctx->resources[SI_FMASK_TEX_OFFSET + sampler_index];
+ txf_emit_data.args[1] = fmask_ptr;
txf_emit_data.args[2] = lp_build_const_int32(gallivm, inst.Texture.Texture);
txf_emit_data.arg_count = 3;
* resource descriptor is 0 (invalid),
*/
LLVMValueRef fmask_desc =
- LLVMBuildBitCast(gallivm->builder,
- si_shader_ctx->resources[SI_FMASK_TEX_OFFSET + sampler_index],
+ LLVMBuildBitCast(gallivm->builder, fmask_ptr,
LLVMVectorType(uint_bld->elem_type, 8), "");
LLVMValueRef fmask_word1 =