} else {
/* Smooth/noperspective interpolation case. */
for (unsigned int k = 0; k < type->vector_elements; k++) {
- /* FINISHME: At some point we probably want to push
- * this farther by giving similar treatment to the
- * other potentially constant components of the
- * attribute, as well as making brw_vs_constval.c
- * handle varyings other than gl_TexCoord.
- */
struct brw_reg interp = interp_reg(location, k);
emit_linterp(attr, fs_reg(interp), interpolation_mode,
ir->data.centroid && !c->key.persample_shading,