This is supported in Mesa but only used by the 3dfx DRI drivers
for Voodoo4 and later.
+GL_ARB_texture_env_add
+ This is identical to GL_EXT_texture_env_add.
+
GL_NV_blend_square
Adds extra blend source and dest factors which allow squaring
of color values.
----------------------------------------------------------------------
-$Id: RELNOTES-3.5,v 1.4 2000/09/08 22:39:09 brianp Exp $
+$Id: RELNOTES-3.5,v 1.5 2000/09/25 16:04:35 brianp Exp $
-$Id: VERSIONS,v 1.42 2000/09/08 16:42:44 brianp Exp $
+$Id: VERSIONS,v 1.43 2000/09/25 16:04:35 brianp Exp $
Mesa Version History
- GL_EXT_convolution extension
- GL_ARB_imaging subset
- OSMesaCreateContextExt() function
+ - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add)
Bug Fixes:
- fbiRev and tmuRev were unitialized when using Glide3
Changes:
-/* $Id: extensions.c,v 1.35 2000/09/02 17:52:53 brianp Exp $ */
+/* $Id: extensions.c,v 1.36 2000/09/25 16:03:59 brianp Exp $ */
/*
* Mesa 3-D graphics library
{ DEFAULT_ON, "GL_ARB_multitexture" },
{ DEFAULT_OFF, "GL_ARB_texture_compression" },
{ DEFAULT_OFF, "GL_ARB_texture_cube_map" },
+ { DEFAULT_ON, "GL_ARB_texture_env_add" },
{ ALWAYS_ENABLED, "GL_ARB_tranpose_matrix" },
{ ALWAYS_ENABLED, "GL_EXT_abgr" },
{ DEFAULT_ON, "GL_EXT_blend_color" },
ctx->Extensions.HaveHistogram = gl_extension_is_enabled(ctx, "GL_EXT_histogram") || gl_extension_is_enabled(ctx, "GL_ARB_imaging");
ctx->Extensions.HaveHpOcclusionTest = gl_extension_is_enabled(ctx, "GL_HP_occlusion_test");
ctx->Extensions.HaveStencilWrap = gl_extension_is_enabled(ctx, "GL_EXT_stencil_wrap");
- ctx->Extensions.HaveTextureEnvAdd = gl_extension_is_enabled(ctx, "GL_EXT_texture_env_add");
+ ctx->Extensions.HaveTextureEnvAdd = gl_extension_is_enabled(ctx, "GL_EXT_texture_env_add") || gl_extension_is_enabled(ctx, "GL_ARB_texture_env_add");
ctx->Extensions.HaveTextureEnvCombine = gl_extension_is_enabled(ctx, "GL_EXT_texture_env_combine");
ctx->Extensions.HaveTextureCubeMap = gl_extension_is_enabled(ctx, "GL_ARB_texture_cube_map");
ctx->Extensions.HaveTextureCompression = gl_extension_is_enabled(ctx, "GL_ARB_texture_compression");