GLfloat index,
const GLfloat texcoord[4] )
{
+#if 0
+ {
+ /* snap window x, y to fractional pixel position */
+ const GLint snapMask = ~((FIXED_ONE / (1 << SUB_PIXEL_BITS)) - 1);
+ GLfixed x, y;
+ x = FloatToFixed(win[0]) & snapMask;
+ y = FloatToFixed(win[1]) & snapMask;
+ FEEDBACK_TOKEN(ctx, FixedToFloat(x));
+ FEEDBACK_TOKEN(ctx, FixedToFloat(y) );
+ }
+#else
FEEDBACK_TOKEN( ctx, win[0] );
FEEDBACK_TOKEN( ctx, win[1] );
+#endif
if (ctx->Feedback._Mask & FB_3D) {
FEEDBACK_TOKEN( ctx, win[2] );
}