{ "GL_OES_point_size_array", o(dummy_true), ES1, 2004 },
{ "GL_OES_point_sprite", o(ARB_point_sprite), ES1, 2004 },
{ "GL_OES_query_matrix", o(dummy_true), ES1, 2003 },
- { "GL_OES_read_format", o(OES_read_format), GL | ES1, 2003 },
+ { "GL_OES_read_format", o(dummy_true), GL | ES1, 2003 },
{ "GL_OES_rgb8_rgba8", o(EXT_framebuffer_object), ES1 | ES2, 2005 },
{ "GL_OES_single_precision", o(dummy_true), ES1, 2003 },
{ "GL_OES_standard_derivatives", o(OES_standard_derivatives), ES2, 2005 },
o(EXT_separate_specular_color),
o(EXT_texture3D),
- o(OES_read_format),
o(OES_standard_derivatives),
/* Vendor Extensions */
EXTRA_END
};
-static const int extra_new_buffers_OES_read_format[] = {
- EXTRA_NEW_BUFFERS,
- EXT(OES_read_format),
- EXTRA_END
-};
-
static const int extra_EXT_secondary_color_flush_current[] = {
EXT(EXT_secondary_color),
EXTRA_FLUSH_CURRENT,
/* GL_OES_read_format */
{ GL_IMPLEMENTATION_COLOR_READ_TYPE_OES, LOC_CUSTOM, TYPE_INT, 0,
- extra_new_buffers_OES_read_format },
+ extra_new_buffers },
{ GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES, LOC_CUSTOM, TYPE_INT, 0,
- extra_new_buffers_OES_read_format },
+ extra_new_buffers },
/* GL_EXT_framebuffer_object */
{ GL_FRAMEBUFFER_BINDING_EXT, BUFFER_INT(Name),
GLboolean NV_texture_rectangle;
GLboolean NV_vertex_program;
GLboolean NV_vertex_program1_1;
- GLboolean OES_read_format;
GLboolean SGIS_texture_lod;
GLboolean TDFX_texture_compression_FXT1;
GLboolean S3_s3tc;