If the texture is multisampled, the coord.w component indicates which
sample to fetch.
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
image or PIPE_BUFFER resource. The source sampler may not be a CUBE or
SHADOW. src 0 is a
four-component signed integer vector used to identify the single texel
- accessed. 3 components + level. Just like texture instructions, an optional
+ accessed. 3 components + level. If the texture is multisampled, then
+ the fourth component indicates the sample, not the mipmap level.
+ Just like texture instructions, an optional
offset vector is provided, which is subject to various driver restrictions
(regarding range, source of offsets). This instruction ignores the sampler
state.