mesa/es: Remove redundant glBindTexture target validation
authorIan Romanick <ian.d.romanick@intel.com>
Fri, 27 Jul 2012 00:49:55 +0000 (17:49 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Thu, 23 Aug 2012 17:15:30 +0000 (10:15 -0700)
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
src/mesa/main/APIspec.xml

index b08f2b420f2576d869061098c273d5fb72d1f063..c2347e52284d4f8824651be9eeca0d4eca634684 100644 (file)
                <param name="target" type="GLenum"/>
                <param name="texture" type="GLuint"/>
        </proto>
-
-       <desc name="target">
-               <value name="GL_TEXTURE_2D"/>
-               <value name="GL_TEXTURE_CUBE_MAP" category="GLES2.0"/>
-               <value name="GL_TEXTURE_CUBE_MAP_OES" category="OES_texture_cube_map"/>
-               <value name="GL_TEXTURE_3D_OES" category="OES_texture_3D"/>
-               <value name="GL_TEXTURE_EXTERNAL_OES" category="OES_EGL_image_external"/>
-       </desc>
 </template>
 
 <template name="DeleteTextures">