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broadcom/vc5: Set the available VS outputs to match the FS inputs.
author
Eric Anholt
<eric@anholt.net>
Thu, 2 Nov 2017 00:22:17 +0000
(17:22 -0700)
committer
Eric Anholt
<eric@anholt.net>
Tue, 7 Nov 2017 17:40:24 +0000
(09:40 -0800)
Fixes piglit glsl-es-3.00/minimum-maximums.txt.
src/gallium/drivers/vc5/vc5_screen.c
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diff --git
a/src/gallium/drivers/vc5/vc5_screen.c
b/src/gallium/drivers/vc5/vc5_screen.c
index 031e982b0aa89f67647e3ef72744c32a70d5e35d..6e3a342ce3f6517c6f4a2545a3228b6b16ca7cdb 100644
(file)
--- a/
src/gallium/drivers/vc5/vc5_screen.c
+++ b/
src/gallium/drivers/vc5/vc5_screen.c
@@
-358,7
+358,10
@@
vc5_screen_get_shader_param(struct pipe_screen *pscreen, unsigned shader,
else
return 16;
case PIPE_SHADER_CAP_MAX_OUTPUTS:
- return shader == PIPE_SHADER_FRAGMENT ? 4 : 8;
+ if (shader == PIPE_SHADER_FRAGMENT)
+ return 4;
+ else
+ return VC5_MAX_FS_INPUTS / 4;
case PIPE_SHADER_CAP_MAX_TEMPS:
return 256; /* GL_MAX_PROGRAM_TEMPORARIES_ARB */
case PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE: