<param name="buffer" type="GLuint" />
</function>
- <function name="FlushMappedNamedBufferRange">
+ <function name="FlushMappedNamedBufferRange" no_error="true">
<param name="buffer" type="GLuint" />
<param name="offset" type="GLintptr" />
<param name="length" type="GLsizeiptr" />
<return type="GLvoid *"/>
</function>
- <function name="FlushMappedBufferRange" es2="3.0">
+ <function name="FlushMappedBufferRange" es2="3.0" no_error="true">
<param name="target" type="GLenum"/>
<param name="offset" type="GLintptr"/>
<param name="length" type="GLsizeiptr"/>
MAP_USER);
}
+void GLAPIENTRY
+_mesa_FlushMappedBufferRange_no_error(GLenum target, GLintptr offset,
+ GLsizeiptr length)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_buffer_object **bufObjPtr = get_buffer_target(ctx, target);
+ struct gl_buffer_object *bufObj = *bufObjPtr;
+
+ if (ctx->Driver.FlushMappedBufferRange)
+ ctx->Driver.FlushMappedBufferRange(ctx, offset, length, bufObj,
+ MAP_USER);
+}
+
void GLAPIENTRY
_mesa_FlushMappedBufferRange(GLenum target, GLintptr offset,
GLsizeiptr length)
"glFlushMappedBufferRange");
}
+void GLAPIENTRY
+_mesa_FlushMappedNamedBufferRange_no_error(GLuint buffer, GLintptr offset,
+ GLsizeiptr length)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, buffer);
+
+ if (ctx->Driver.FlushMappedBufferRange)
+ ctx->Driver.FlushMappedBufferRange(ctx, offset, length, bufObj,
+ MAP_USER);
+}
+
void GLAPIENTRY
_mesa_FlushMappedNamedBufferRange(GLuint buffer, GLintptr offset,
GLsizeiptr length)
void * GLAPIENTRY
_mesa_MapNamedBuffer(GLuint buffer, GLenum access);
-
+void GLAPIENTRY
+_mesa_FlushMappedBufferRange_no_error(GLenum target, GLintptr offset,
+ GLsizeiptr length);
void GLAPIENTRY
_mesa_FlushMappedBufferRange(GLenum target,
GLintptr offset, GLsizeiptr length);
void GLAPIENTRY
+_mesa_FlushMappedNamedBufferRange_no_error(GLuint buffer, GLintptr offset,
+ GLsizeiptr length);
+void GLAPIENTRY
_mesa_FlushMappedNamedBufferRange(GLuint buffer, GLintptr offset,
GLsizeiptr length);