return ret;
}
+static void
+stw_viewport(GLcontext * glctx, GLint x, GLint y,
+ GLsizei width, GLsizei height)
+{
+ struct stw_context *ctx = (struct stw_context *)glctx->DriverCtx;
+ struct stw_framebuffer *fb;
+
+ fb = stw_framebuffer_from_hdc( ctx->hdc );
+ if(fb)
+ stw_framebuffer_update(fb);
+}
+
UINT_PTR
stw_create_layer_context(
HDC hdc,
goto no_st_ctx;
ctx->st->ctx->DriverCtx = ctx;
+ ctx->st->ctx->Driver.Viewport = stw_viewport;
pipe_mutex_lock( stw_dev->mutex );
ctx->hglrc = handle_table_add(stw_dev->ctx_table, ctx);
st_flush(curctx->st, PIPE_FLUSH_RENDER_CACHE, NULL);
/* Return if already current. */
- if (curctx->hglrc == hglrc && curctx->hdc == hdc)
- return TRUE;
+ if (curctx->hglrc == hglrc && curctx->hdc == hdc) {
+ ctx = curctx;
+ fb = stw_framebuffer_from_hdc( hdc );
+ goto success;
+ }
}
if (hdc == NULL || hglrc == 0) {
if(!st_make_current( ctx->st, fb->stfb, fb->stfb ))
goto fail;
- stw_framebuffer_resize(fb);
+success:
+ assert(fb);
+ if(fb)
+ stw_framebuffer_update(fb);
return TRUE;
#include "glapi/glthread.h"
#include "util/u_debug.h"
#include "pipe/p_screen.h"
+#include "state_tracker/st_public.h"
#ifdef DEBUG
#include "trace/tr_screen.h"
{
const struct stw_winsys *stw_winsys = stw_dev->stw_winsys;
HDC hdc = (HDC)context_private;
+ struct stw_framebuffer *fb;
+ fb = stw_framebuffer_from_hdc( hdc );
+ assert(fb);
+ if (fb == NULL)
+ return;
+
+ pipe_mutex_lock( fb->mutex );
+
+#if DEBUG
+ {
+ struct pipe_surface *surface2;
+
+ if(!st_get_framebuffer_surface( fb->stfb, ST_SURFACE_FRONT_LEFT, &surface2 ))
+ assert(0);
+ else
+ assert(surface2 == surface);
+ }
+#endif
+
#ifdef DEBUG
if(stw_dev->trace_running) {
screen = trace_screen(screen)->screen;
#endif
stw_winsys->flush_frontbuffer(screen, surface, hdc);
+
+ stw_framebuffer_update(fb);
+
+ pipe_mutex_unlock( fb->mutex );
}
unsigned width = LOWORD( pParams->lParam );
unsigned height = HIWORD( pParams->lParam );
- /* FIXME: The mesa statetracker makes the assumptions that only
- * one context is using the framebuffer, and that that context is the
- * current one. However neither holds true, as WGL allows more than
- * one context to be bound to the same drawable, and this function can
- * be called from any thread.
- */
pipe_mutex_lock( fb->mutex );
- if (fb->stfb)
- st_resize_framebuffer( fb->stfb, width, height );
+ fb->must_resize = TRUE;
+ fb->width = width;
+ fb->height = height;
pipe_mutex_unlock( fb->mutex );
}
}
}
+static void
+stw_framebuffer_get_size( struct stw_framebuffer *fb )
+{
+ unsigned width, height;
+ RECT rect;
+
+ assert(fb->hWnd);
+
+ GetClientRect( fb->hWnd, &rect );
+ width = rect.right - rect.left;
+ height = rect.bottom - rect.top;
+
+ if(width < 1)
+ width = 1;
+ if(height < 1)
+ height = 1;
+
+ if(width != fb->width || height != fb->height) {
+ fb->must_resize = TRUE;
+ fb->width = width;
+ fb->height = height;
+ }
+}
+
+
/**
* Create a new framebuffer object which will correspond to the given HDC.
*/
stw_pixelformat_visual(&fb->visual, pfi);
+ stw_framebuffer_get_size(fb);
+
pipe_mutex_init( fb->mutex );
fb->next = stw_dev->fb_head;
}
-static void
-stw_framebuffer_get_size( struct stw_framebuffer *fb, GLuint *pwidth, GLuint *pheight )
-{
- GLuint width, height;
-
- if (fb->hWnd) {
- RECT rect;
- GetClientRect( fb->hWnd, &rect );
- width = rect.right - rect.left;
- height = rect.bottom - rect.top;
- }
- else {
- width = GetDeviceCaps( fb->hDC, HORZRES );
- height = GetDeviceCaps( fb->hDC, VERTRES );
- }
-
- if(width < 1)
- width = 1;
- if(height < 1)
- height = 1;
-
- *pwidth = width;
- *pheight = height;
-}
-
-
BOOL
stw_framebuffer_allocate(
struct stw_framebuffer *fb)
if(!fb->stfb) {
const struct stw_pixelformat_info *pfi = fb->pfi;
enum pipe_format colorFormat, depthFormat, stencilFormat;
- GLuint width, height;
colorFormat = pfi->color_format;
else
stencilFormat = PIPE_FORMAT_NONE;
- stw_framebuffer_get_size(fb, &width, &height);
-
+ assert(fb->must_resize);
+ assert(fb->width);
+ assert(fb->height);
+
fb->stfb = st_create_framebuffer(
&fb->visual,
colorFormat,
depthFormat,
stencilFormat,
- width,
- height,
+ fb->width,
+ fb->height,
(void *) fb );
+
+ // to notify the context
+ fb->must_resize = TRUE;
}
pipe_mutex_unlock( fb->mutex );
}
+/**
+ * Update the framebuffer's size if necessary.
+ */
void
-stw_framebuffer_resize(
+stw_framebuffer_update(
struct stw_framebuffer *fb)
{
- GLuint width, height;
assert(fb->stfb);
- stw_framebuffer_get_size(fb, &width, &height);
- st_resize_framebuffer(fb->stfb, width, height);
+ assert(fb->height);
+ assert(fb->width);
+
+ /* XXX: It would be nice to avoid checking the size again -- in theory
+ * stw_call_window_proc would have cought the resize and stored the right
+ * size already, but unfortunately threads created before the DllMain is
+ * called don't get a DLL_THREAD_ATTACH notification, and there is no way
+ * to know of their existing without using the not very portable PSAPI.
+ */
+ stw_framebuffer_get_size(fb);
+
+ if(fb->must_resize) {
+ st_resize_framebuffer(fb->stfb, fb->width, fb->height);
+ fb->must_resize = FALSE;
+ }
}
stw_dev->stw_winsys->flush_frontbuffer( screen, surface, hdc );
+ stw_framebuffer_update(fb);
+
pipe_mutex_unlock( fb->mutex );
return TRUE;