# How Can I Help?
-If you would like to fund us, see [[funding]]. We currently have some funding and always appreciate more! If you are a Corporation or an individual you can donate tax-free to NLNet, and they can in turn gift our developers. Contact lkcl@lkcl.net for more information.
+If you would like to fund us, see [[funding]]. We currently have some
+funding and always appreciate more! If you are a Corporation or an
+individual you can donate tax-free to NLNet, and they can in turn gift
+our developers. Contact lkcl@lkcl.net for more information.
If you want to write code with us, keep reading.
introduce yourself, and read through
[recent posts](http://lists.libre-riscv.org/pipermail/libre-riscv-dev/)
and the [[charter]].
-
2. The next thing you should do is read through the [bugs
list](http://bugs.libre-riscv.org) and see if there are any bugs that
pique your interest.
-
3. After that, go ahead and take a look at the resources section below.
-Try and clone a repository with ``git clone https://git.libre-riscv.org/git/repositoryname.git``
-
-4. If you plan to do HDL work, you should familiarize yourself with our [[HDL_workflow]].
-
+Try and clone a repository with
+``git clone https://git.libre-riscv.org/git/repositoryname.git``
+4. If you plan to do HDL work, you should familiarize yourself with our
+ [[HDL_workflow]].
5. We do have funding available (see [[nlnet]]) upon completion of issues -
we are also working on procuring more funding which gets the project to
nanometre scale tapeout.
-
-6. After all this, if you feel that Libre-SoC is a good cause that
+6. After all this, if you feel that Libre-SoC is a something that
you would like to contribute to, add yourself to the [current_members](about_us)
page, fill in some information about yourself, and join the mailing list
and say hello.
The highest priority needed at the moment is a c++ engineer to work on
a MESA 3D driver. This will begin life similar to SwiftShader however
-retaining the vectorisation and predication intrinsics as well as hardware accelerated opcodes (all of which SwiftShader lacks)
+retaining the vectorisation and predication intrinsics as well as hardware
+accelerated opcodes (all of which SwiftShader lacks)
Medium to long-term we need HDL engineers. Particularly those familiar
with nMigen or just python. Most of the techniques being used require