blitter_disable_render_cond(ctx);
/* bind states */
- pipe->bind_blend_state(pipe, ctx->blend[PIPE_MASK_RGBA]);
+ pipe->bind_blend_state(pipe, cbsurf ? ctx->blend[PIPE_MASK_RGBA] :
+ ctx->blend[0]);
pipe->bind_depth_stencil_alpha_state(pipe, dsa_stage);
ctx->bind_fs_state(pipe, blitter_get_fs_col(ctx, 0, FALSE));
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
unsigned format, endian;
uint32_t word4 = 0, yuv_format = 0, pitch = 0;
- unsigned char swizzle[4], array_mode = 0, tile_type = 0;
+ unsigned char swizzle[4], array_mode = 0, non_disp_tiling = 0;
unsigned height, depth;
swizzle[0] = 0;
pitch = align(tmp->surface.level[0].nblk_x *
util_format_get_blockwidth(tmp->resource.b.b.format), 8);
array_mode = tmp->array_mode[0];
- tile_type = tmp->tile_type;
+ non_disp_tiling = tmp->non_disp_tiling;
assert(view->base.texture->target != PIPE_TEXTURE_1D_ARRAY);
assert(view->base.texture->target != PIPE_TEXTURE_2D_ARRAY);
evergreen_emit_raw_value(res,
(S_030000_DIM(r600_tex_dim(view->base.texture->target)) |
S_030000_PITCH((pitch / 8) - 1) |
- S_030000_NON_DISP_TILING_ORDER(tile_type) |
+ S_030000_NON_DISP_TILING_ORDER(non_disp_tiling) |
S_030000_TEX_WIDTH(view->base.texture->width0 - 1)));
evergreen_emit_raw_value(res, (S_030004_TEX_HEIGHT(height - 1) |
S_030004_TEX_DEPTH(depth - 1) |
struct r600_texture *tmp = (struct r600_texture*)texture;
unsigned format, endian;
uint32_t word4 = 0, yuv_format = 0, pitch = 0;
- unsigned char swizzle[4], array_mode = 0, tile_type = 0;
+ unsigned char swizzle[4], array_mode = 0, non_disp_tiling = 0;
unsigned height, depth, width;
unsigned macro_aspect, tile_split, bankh, bankw, nbanks;
+ enum pipe_format pipe_format = state->format;
+ struct radeon_surface_level *surflevel;
if (view == NULL)
return NULL;
swizzle[2] = state->swizzle_b;
swizzle[3] = state->swizzle_a;
- format = r600_translate_texformat(ctx->screen, state->format,
+ tile_split = tmp->surface.tile_split;
+ surflevel = tmp->surface.level;
+
+ /* Texturing with separate depth and stencil. */
+ if (tmp->is_depth && !tmp->is_flushing_texture) {
+ switch (pipe_format) {
+ case PIPE_FORMAT_Z32_FLOAT_S8X24_UINT:
+ pipe_format = PIPE_FORMAT_Z32_FLOAT;
+ break;
+ case PIPE_FORMAT_X24S8_UINT:
+ case PIPE_FORMAT_S8X24_UINT:
+ case PIPE_FORMAT_X32_S8X24_UINT:
+ pipe_format = PIPE_FORMAT_S8_UINT;
+ tile_split = tmp->surface.stencil_tile_split;
+ surflevel = tmp->surface.stencil_level;
+ break;
+ default:;
+ }
+ }
+
+ format = r600_translate_texformat(ctx->screen, pipe_format,
swizzle,
&word4, &yuv_format);
assert(format != ~0);
return NULL;
}
- if (tmp->is_depth && !tmp->is_flushing_texture) {
- if (!r600_init_flushed_depth_texture(ctx, texture, NULL)) {
- FREE(view);
- return NULL;
- }
- tmp = tmp->flushed_depth_texture;
- }
-
endian = r600_colorformat_endian_swap(format);
width = width0;
height = height0;
- depth = tmp->surface.level[0].npix_z;
- pitch = tmp->surface.level[0].nblk_x * util_format_get_blockwidth(state->format);
- tile_type = tmp->tile_type;
+ depth = surflevel[0].npix_z;
+ pitch = surflevel[0].nblk_x * util_format_get_blockwidth(pipe_format);
+ non_disp_tiling = tmp->non_disp_tiling;
- switch (tmp->surface.level[0].mode) {
+ switch (surflevel[0].mode) {
case RADEON_SURF_MODE_LINEAR_ALIGNED:
array_mode = V_028C70_ARRAY_LINEAR_ALIGNED;
break;
array_mode = V_028C70_ARRAY_LINEAR_GENERAL;
break;
}
- tile_split = tmp->surface.tile_split;
macro_aspect = tmp->surface.mtilea;
bankw = tmp->surface.bankw;
bankh = tmp->surface.bankh;
/* 128 bit formats require tile type = 1 */
if (rscreen->chip_class == CAYMAN) {
- if (util_format_get_blocksize(state->format) >= 16)
- tile_type = 1;
+ if (util_format_get_blocksize(pipe_format) >= 16)
+ non_disp_tiling = 1;
}
nbanks = eg_num_banks(rscreen->tiling_info.num_banks);
S_030000_PITCH((pitch / 8) - 1) |
S_030000_TEX_WIDTH(width - 1));
if (rscreen->chip_class == CAYMAN)
- view->tex_resource_words[0] |= CM_S_030000_NON_DISP_TILING_ORDER(tile_type);
+ view->tex_resource_words[0] |= CM_S_030000_NON_DISP_TILING_ORDER(non_disp_tiling);
else
- view->tex_resource_words[0] |= S_030000_NON_DISP_TILING_ORDER(tile_type);
+ view->tex_resource_words[0] |= S_030000_NON_DISP_TILING_ORDER(non_disp_tiling);
view->tex_resource_words[1] = (S_030004_TEX_HEIGHT(height - 1) |
S_030004_TEX_DEPTH(depth - 1) |
S_030004_ARRAY_MODE(array_mode));
- view->tex_resource_words[2] = (tmp->surface.level[0].offset + r600_resource_va(ctx->screen, texture)) >> 8;
+ view->tex_resource_words[2] = (surflevel[0].offset + r600_resource_va(ctx->screen, texture)) >> 8;
/* TEX_RESOURCE_WORD3.MIP_ADDRESS */
if (texture->nr_samples > 1 && rscreen->msaa_texture_support == MSAA_TEXTURE_COMPRESSED) {
view->tex_resource_words[3] = (tmp->fmask_offset + r600_resource_va(ctx->screen, texture)) >> 8;
}
} else if (state->u.tex.last_level && texture->nr_samples <= 1) {
- view->tex_resource_words[3] = (tmp->surface.level[1].offset + r600_resource_va(ctx->screen, texture)) >> 8;
+ view->tex_resource_words[3] = (surflevel[1].offset + r600_resource_va(ctx->screen, texture)) >> 8;
} else {
- view->tex_resource_words[3] = (tmp->surface.level[0].offset + r600_resource_va(ctx->screen, texture)) >> 8;
+ view->tex_resource_words[3] = (surflevel[0].offset + r600_resource_va(ctx->screen, texture)) >> 8;
}
view->tex_resource_words[4] = (word4 |
S_03001C_BANK_WIDTH(bankw) |
S_03001C_BANK_HEIGHT(bankh) |
S_03001C_MACRO_TILE_ASPECT(macro_aspect) |
- S_03001C_NUM_BANKS(nbanks);
+ S_03001C_NUM_BANKS(nbanks) |
+ S_03001C_DEPTH_SAMPLE_ORDER(tmp->is_depth && !tmp->is_flushing_texture);
return &view->base;
}
unsigned color_info, color_attrib, color_dim = 0;
unsigned format, swap, ntype, endian;
uint64_t offset, base_offset;
- unsigned tile_type, macro_aspect, tile_split, bankh, bankw, fmask_bankh, nbanks;
+ unsigned non_disp_tiling, macro_aspect, tile_split, bankh, bankw, fmask_bankh, nbanks;
const struct util_format_description *desc;
int i;
bool blend_clamp = 0, blend_bypass = 0;
- if (rtex->is_depth && !rtex->is_flushing_texture) {
- r600_init_flushed_depth_texture(&rctx->context, pipe_tex, NULL);
- rtex = rtex->flushed_depth_texture;
- assert(rtex);
- }
-
offset = rtex->surface.level[level].offset;
if (rtex->surface.level[level].mode < RADEON_SURF_MODE_1D) {
offset += rtex->surface.level[level].slice_size *
switch (rtex->surface.level[level].mode) {
case RADEON_SURF_MODE_LINEAR_ALIGNED:
color_info = S_028C70_ARRAY_MODE(V_028C70_ARRAY_LINEAR_ALIGNED);
- tile_type = 1;
+ non_disp_tiling = 1;
break;
case RADEON_SURF_MODE_1D:
color_info = S_028C70_ARRAY_MODE(V_028C70_ARRAY_1D_TILED_THIN1);
- tile_type = rtex->tile_type;
+ non_disp_tiling = rtex->non_disp_tiling;
break;
case RADEON_SURF_MODE_2D:
color_info = S_028C70_ARRAY_MODE(V_028C70_ARRAY_2D_TILED_THIN1);
- tile_type = rtex->tile_type;
+ non_disp_tiling = rtex->non_disp_tiling;
break;
case RADEON_SURF_MODE_LINEAR:
default:
color_info = S_028C70_ARRAY_MODE(V_028C70_ARRAY_LINEAR_GENERAL);
- tile_type = 1;
+ non_disp_tiling = 1;
break;
}
tile_split = rtex->surface.tile_split;
/* 128 bit formats require tile type = 1 */
if (rscreen->chip_class == CAYMAN) {
if (util_format_get_blocksize(surf->base.format) >= 16)
- tile_type = 1;
+ non_disp_tiling = 1;
}
nbanks = eg_num_banks(rscreen->tiling_info.num_banks);
desc = util_format_description(surf->base.format);
S_028C74_BANK_WIDTH(bankw) |
S_028C74_BANK_HEIGHT(bankh) |
S_028C74_MACRO_TILE_ASPECT(macro_aspect) |
- S_028C74_NON_DISP_TILING_ORDER(tile_type) |
+ S_028C74_NON_DISP_TILING_ORDER(non_disp_tiling) |
S_028C74_FMASK_BANK_HEIGHT(fmask_bankh);
if (rctx->chip_class == CAYMAN && rtex->resource.b.b.nr_samples > 1) {
}
if (rtex->surface.flags & RADEON_SURF_SBUFFER) {
- uint64_t stencil_offset = rtex->surface.stencil_offset;
- unsigned i, stile_split = rtex->surface.stencil_tile_split;
+ uint64_t stencil_offset;
+ unsigned stile_split = rtex->surface.stencil_tile_split;
stile_split = eg_tile_split(stile_split);
+
+ stencil_offset = rtex->surface.stencil_level[level].offset;
stencil_offset += r600_resource_va(screen, surf->base.texture);
- stencil_offset += rtex->surface.level[level].offset / 4;
- stencil_offset >>= 8;
-
- /* We're guessing the stencil offset from the depth offset.
- * Make sure each mipmap level has a unique offset. */
- for (i = 1; i <= level; i++) {
- /* If two levels have the same address, add 256
- * to the offset of the smaller level. */
- if ((rtex->surface.level[i-1].offset / 4) >> 8 ==
- (rtex->surface.level[i].offset / 4) >> 8) {
- stencil_offset++;
- }
- }
- surf->db_stencil_base = stencil_offset;
+ surf->db_stencil_base = stencil_offset >> 8;
surf->db_stencil_info = S_028044_FORMAT(V_028044_STENCIL_8) |
S_028044_TILE_SPLIT(stile_split);
} else {
S_028000_STENCIL_COPY_ENABLE(a->copy_stencil) |
S_028000_COPY_CENTROID(1) |
S_028000_COPY_SAMPLE(a->copy_sample);
+ } else if (a->flush_depthstencil_in_place) {
+ db_render_control |= S_028000_DEPTH_COMPRESS_DISABLE(1) |
+ S_028000_STENCIL_COMPRESS_DISABLE(1);
+ db_render_override |= S_02800C_DISABLE_PIXEL_RATE_TILES(1);
}
r600_write_context_reg_seq(cs, R_028000_DB_RENDER_CONTROL, 2);
#define C_030018_INTERLACED 0xFFFFFFBF
#define S_030018_TILE_SPLIT(x) (((x) & 0x7) << 29)
#define R_03001C_SQ_TEX_RESOURCE_WORD7_0 0x03001C
+#define S_03001C_DATA_FORMAT(x) (((x) & 0x3F) << 0)
+#define G_03001C_DATA_FORMAT(x) (((x) >> 0) & 0x3F)
+#define C_03001C_DATA_FORMAT 0xFFFFFFC0
#define S_03001C_MACRO_TILE_ASPECT(x) (((x) & 0x3) << 6)
#define S_03001C_BANK_WIDTH(x) (((x) & 0x3) << 8)
#define S_03001C_BANK_HEIGHT(x) (((x) & 0x3) << 10)
+#define S_03001C_DEPTH_SAMPLE_ORDER(x) (((x) & 0x1) << 15)
#define S_03001C_NUM_BANKS(x) (((x) & 0x3) << 16)
#define S_03001C_TYPE(x) (((x) & 0x3) << 30)
#define G_03001C_TYPE(x) (((x) >> 30) & 0x3)
#define V_03001C_SQ_TEX_VTX_INVALID_BUFFER 0x00000001
#define V_03001C_SQ_TEX_VTX_VALID_TEXTURE 0x00000002
#define V_03001C_SQ_TEX_VTX_VALID_BUFFER 0x00000003
-#define S_03001C_DATA_FORMAT(x) (((x) & 0x3F) << 0)
-#define G_03001C_DATA_FORMAT(x) (((x) >> 0) & 0x3F)
-#define C_03001C_DATA_FORMAT 0xFFFFFFC0
#define R_030008_SQ_VTX_CONSTANT_WORD2_0 0x030008
#define S_030008_BASE_ADDRESS_HI(x) (((x) & 0xFF) << 0)
#define S_02800C_IGNORE_SC_ZRANGE(x) (((x) & 0x1) << 17)
#define G_02800C_IGNORE_SC_ZRANGE(x) (((x) >> 17) & 0x1)
#define C_02800C_IGNORE_SC_ZRANGE 0xFFFDFFFF
+#define S_02800C_DISABLE_PIXEL_RATE_TILES(x) (((x) & 0x1) << 26)
+#define G_02800C_DISABLE_PIXEL_RATE_TILES(x) (((x) >> 26) & 0x1)
+#define C_02800C_DISABLE_PIXEL_RATE_TILES 0xFFFDFFFF
#define R_028010_DB_RENDER_OVERRIDE2 0x00028010
#define R_028014_DB_HTILE_DATA_BASE 0x00028014
#define R_028028_DB_STENCIL_CLEAR 0x00028028
rctx->db_misc_state.copy_sample = first_sample;
rctx->db_misc_state.atom.dirty = true;
-
for (level = first_level; level <= last_level; level++) {
if (!staging && !(texture->dirty_level_mask & (1 << level)))
continue;
rctx->db_misc_state.atom.dirty = true;
}
+static void r600_blit_decompress_depth_in_place(struct r600_context *rctx,
+ struct r600_texture *texture,
+ unsigned first_level, unsigned last_level,
+ unsigned first_layer, unsigned last_layer)
+{
+ struct pipe_surface *zsurf, surf_tmpl = {{0}};
+ unsigned layer, max_layer, checked_last_layer, level;
+
+ /* Enable decompression in DB_RENDER_CONTROL */
+ rctx->db_misc_state.flush_depthstencil_in_place = true;
+ rctx->db_misc_state.atom.dirty = true;
+
+ surf_tmpl.format = texture->resource.b.b.format;
+ surf_tmpl.usage = PIPE_BIND_DEPTH_STENCIL;
+
+ for (level = first_level; level <= last_level; level++) {
+ if (!(texture->dirty_level_mask & (1 << level)))
+ continue;
+
+ surf_tmpl.u.tex.level = level;
+
+ /* The smaller the mipmap level, the less layers there are
+ * as far as 3D textures are concerned. */
+ max_layer = u_max_layer(&texture->resource.b.b, level);
+ checked_last_layer = last_layer < max_layer ? last_layer : max_layer;
+
+ for (layer = first_layer; layer <= checked_last_layer; layer++) {
+ surf_tmpl.u.tex.first_layer = layer;
+ surf_tmpl.u.tex.last_layer = layer;
+
+ zsurf = rctx->context.create_surface(&rctx->context, &texture->resource.b.b, &surf_tmpl);
+
+ r600_blitter_begin(&rctx->context, R600_DECOMPRESS);
+ util_blitter_custom_depth_stencil(rctx->blitter, zsurf, NULL, ~0,
+ rctx->custom_dsa_flush, 1.0f);
+ r600_blitter_end(&rctx->context);
+
+ pipe_surface_reference(&zsurf, NULL);
+ }
+
+ /* The texture will always be dirty if some layers or samples aren't flushed.
+ * I don't think this case occurs often though. */
+ if (first_layer == 0 && last_layer == max_layer) {
+ texture->dirty_level_mask &= ~(1 << level);
+ }
+ }
+
+ /* Disable decompression in DB_RENDER_CONTROL */
+ rctx->db_misc_state.flush_depthstencil_in_place = false;
+ rctx->db_misc_state.atom.dirty = true;
+}
+
void r600_decompress_depth_textures(struct r600_context *rctx,
struct r600_samplerview_state *textures)
{
tex = (struct r600_texture *)view->texture;
assert(tex->is_depth && !tex->is_flushing_texture);
- r600_blit_decompress_depth(&rctx->context, tex, NULL,
- view->u.tex.first_level, view->u.tex.last_level,
- 0, u_max_layer(&tex->resource.b.b, view->u.tex.first_level),
- 0, u_max_sample(&tex->resource.b.b));
+ if (rctx->chip_class >= EVERGREEN ||
+ r600_can_read_depth(tex)) {
+ r600_blit_decompress_depth_in_place(rctx, tex,
+ view->u.tex.first_level, view->u.tex.last_level,
+ 0, u_max_layer(&tex->resource.b.b, view->u.tex.first_level));
+ } else {
+ r600_blit_decompress_depth(&rctx->context, tex, NULL,
+ view->u.tex.first_level, view->u.tex.last_level,
+ 0, u_max_layer(&tex->resource.b.b, view->u.tex.first_level),
+ 0, u_max_sample(&tex->resource.b.b));
+ }
}
}
pipe_surface_reference(&cbsurf, NULL);
}
- /* The texture will always be dirty if some layers or samples aren't flushed.
+ /* The texture will always be dirty if some layers aren't flushed.
* I don't think this case occurs often though. */
if (first_layer == 0 && last_layer == max_layer) {
rtex->dirty_level_mask &= ~(1 << level);
unsigned level,
unsigned first_layer, unsigned last_layer)
{
+ struct r600_context *rctx = (struct r600_context *)ctx;
struct r600_texture *rtex = (struct r600_texture*)tex;
if (rtex->is_depth && !rtex->is_flushing_texture) {
- if (!r600_init_flushed_depth_texture(ctx, tex, NULL))
- return false; /* error */
+ if (rctx->chip_class >= EVERGREEN ||
+ r600_can_read_depth(rtex)) {
+ r600_blit_decompress_depth_in_place(rctx, rtex,
+ level, level,
+ first_layer, last_layer);
+ } else {
+ if (!r600_init_flushed_depth_texture(ctx, tex, NULL))
+ return false; /* error */
- r600_blit_decompress_depth(ctx, rtex, NULL,
- level, level,
- first_layer, last_layer,
- 0, u_max_sample(tex));
+ r600_blit_decompress_depth(ctx, rtex, NULL,
+ level, level,
+ first_layer, last_layer,
+ 0, u_max_sample(tex));
+ }
} else if (rtex->fmask_size && rtex->cmask_size) {
r600_blit_decompress_color(ctx, rtex, level, level,
first_layer, last_layer);
struct r600_atom atom;
bool occlusion_query_enabled;
bool flush_depthstencil_through_cb;
+ bool flush_depthstencil_in_place;
bool copy_depth, copy_stencil;
unsigned copy_sample;
unsigned log_samples;
unsigned array_mode[PIPE_MAX_TEXTURE_LEVELS];
unsigned pitch_override;
unsigned size;
- unsigned tile_type;
+ bool non_disp_tiling;
bool is_depth;
bool is_rat;
unsigned dirty_level_mask; /* each bit says if that mipmap is compressed */
unsigned pa_su_poly_offset_db_fmt_cntl;
};
+/* Return if the depth format can be read without the DB->CB copy on r6xx-r7xx. */
+static INLINE bool r600_can_read_depth(struct r600_texture *rtex)
+{
+ return rtex->resource.b.b.nr_samples <= 1 &&
+ (rtex->resource.b.b.format == PIPE_FORMAT_Z16_UNORM ||
+ rtex->resource.b.b.format == PIPE_FORMAT_Z32_FLOAT);
+}
+
void r600_resource_destroy(struct pipe_screen *screen, struct pipe_resource *res);
void r600_init_screen_resource_functions(struct pipe_screen *screen);
struct r600_texture *tmp = (struct r600_texture*)texture;
unsigned format, endian;
uint32_t word4 = 0, yuv_format = 0, pitch = 0;
- unsigned char swizzle[4], array_mode = 0, tile_type = 0;
+ unsigned char swizzle[4], array_mode = 0;
unsigned width, height, depth, offset_level, last_level;
if (view == NULL)
return NULL;
}
- if (tmp->is_depth && !tmp->is_flushing_texture) {
+ if (tmp->is_depth && !tmp->is_flushing_texture && !r600_can_read_depth(tmp)) {
if (!r600_init_flushed_depth_texture(ctx, texture, NULL)) {
FREE(view);
return NULL;
height = height_first_level;
depth = tmp->surface.level[offset_level].npix_z;
pitch = tmp->surface.level[offset_level].nblk_x * util_format_get_blockwidth(state->format);
- tile_type = tmp->tile_type;
if (texture->target == PIPE_TEXTURE_1D_ARRAY) {
height = 1;
view->tex_resource = &tmp->resource;
view->tex_resource_words[0] = (S_038000_DIM(r600_tex_dim(texture->target, texture->nr_samples)) |
S_038000_TILE_MODE(array_mode) |
- S_038000_TILE_TYPE(tile_type) |
+ S_038000_TILE_TYPE(tmp->non_disp_tiling) |
S_038000_PITCH((pitch / 8) - 1) |
S_038000_TEX_WIDTH(width - 1));
view->tex_resource_words[1] = (S_038004_TEX_HEIGHT(height - 1) |
int i;
bool blend_bypass = 0, blend_clamp = 1;
- if (rtex->is_depth && !rtex->is_flushing_texture) {
+ if (rtex->is_depth && !rtex->is_flushing_texture && !r600_can_read_depth(rtex)) {
r600_init_flushed_depth_texture(&rctx->context, surf->base.texture, NULL);
rtex = rtex->flushed_depth_texture;
assert(rtex);
S_028D0C_STENCIL_COPY_ENABLE(a->copy_stencil) |
S_028D0C_COPY_CENTROID(1) |
S_028D0C_COPY_SAMPLE(a->copy_sample);
+ } else if (a->flush_depthstencil_in_place) {
+ db_render_control |= S_028D0C_DEPTH_COMPRESS_DISABLE(1) |
+ S_028D0C_STENCIL_COMPRESS_DISABLE(1);
+ db_render_override |= S_028D10_NOOP_CULL_DISABLE(1);
}
r600_write_context_reg_seq(cs, R_028D0C_DB_RENDER_CONTROL, 2);
surface->flags |= RADEON_SURF_ZBUFFER;
if (is_stencil) {
- surface->flags |= RADEON_SURF_SBUFFER;
+ surface->flags |= RADEON_SURF_SBUFFER |
+ RADEON_SURF_HAS_SBUFFER_MIPTREE;
}
}
return 0;
rtex->surface.level[0].pitch_bytes = pitch_in_bytes_override;
rtex->surface.level[0].slice_size = pitch_in_bytes_override * rtex->surface.level[0].nblk_y;
if (rtex->surface.flags & RADEON_SURF_SBUFFER) {
- rtex->surface.stencil_offset = rtex->surface.level[0].slice_size;
+ rtex->surface.stencil_offset =
+ rtex->surface.stencil_level[0].offset = rtex->surface.level[0].slice_size;
}
}
for (i = 0; i <= ptex->last_level; i++) {
#endif
}
+DEBUG_GET_ONCE_BOOL_OPTION(print_texdepth, "R600_PRINT_TEXDEPTH", FALSE);
+
static struct r600_texture *
r600_texture_create_object(struct pipe_screen *screen,
const struct pipe_resource *base,
return NULL;
}
+ /* Tiled depth textures utilize the non-displayable tile order. */
+ rtex->non_disp_tiling = rtex->is_depth && rtex->surface.level[0].mode >= RADEON_SURF_MODE_1D;
+
/* Now create the backing buffer. */
if (!buf && alloc_bo) {
unsigned base_align = rtex->surface.bo_alignment;
memset(ptr + rtex->cmask_offset, 0xCC, rtex->cmask_size);
rscreen->ws->buffer_unmap(resource->cs_buf);
}
+
+ if (debug_get_option_print_texdepth() && rtex->is_depth && rtex->non_disp_tiling) {
+ printf("Texture: npix_x=%u, npix_y=%u, npix_z=%u, blk_w=%u, "
+ "blk_h=%u, blk_d=%u, array_size=%u, last_level=%u, "
+ "bpe=%u, nsamples=%u, flags=%u\n",
+ rtex->surface.npix_x, rtex->surface.npix_y,
+ rtex->surface.npix_z, rtex->surface.blk_w,
+ rtex->surface.blk_h, rtex->surface.blk_d,
+ rtex->surface.array_size, rtex->surface.last_level,
+ rtex->surface.bpe, rtex->surface.nsamples,
+ rtex->surface.flags);
+ if (rtex->surface.flags & RADEON_SURF_ZBUFFER) {
+ for (int i = 0; i <= rtex->surface.last_level; i++) {
+ printf(" Z %i: offset=%llu, slice_size=%llu, npix_x=%u, "
+ "npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
+ "nblk_z=%u, pitch_bytes=%u, mode=%u\n",
+ i, rtex->surface.level[i].offset,
+ rtex->surface.level[i].slice_size,
+ rtex->surface.level[i].npix_x,
+ rtex->surface.level[i].npix_y,
+ rtex->surface.level[i].npix_z,
+ rtex->surface.level[i].nblk_x,
+ rtex->surface.level[i].nblk_y,
+ rtex->surface.level[i].nblk_z,
+ rtex->surface.level[i].pitch_bytes,
+ rtex->surface.level[i].mode);
+ }
+ }
+ if (rtex->surface.flags & RADEON_SURF_SBUFFER) {
+ for (int i = 0; i <= rtex->surface.last_level; i++) {
+ printf(" S %i: offset=%llu, slice_size=%llu, npix_x=%u, "
+ "npix_y=%u, npix_z=%u, nblk_x=%u, nblk_y=%u, "
+ "nblk_z=%u, pitch_bytes=%u, mode=%u\n",
+ i, rtex->surface.stencil_level[i].offset,
+ rtex->surface.stencil_level[i].slice_size,
+ rtex->surface.stencil_level[i].npix_x,
+ rtex->surface.stencil_level[i].npix_y,
+ rtex->surface.stencil_level[i].npix_z,
+ rtex->surface.stencil_level[i].nblk_x,
+ rtex->surface.stencil_level[i].nblk_y,
+ rtex->surface.stencil_level[i].nblk_z,
+ rtex->surface.stencil_level[i].pitch_bytes,
+ rtex->surface.stencil_level[i].mode);
+ }
+ }
+ }
return rtex;
}
}
(*flushed_depth_texture)->is_flushing_texture = TRUE;
+ (*flushed_depth_texture)->non_disp_tiling = false;
return true;
}
/* Colorspace (return non-RGB formats directly). */
switch (desc->colorspace) {
- /* Depth stencil formats */
+ /* Depth stencil formats */
case UTIL_FORMAT_COLORSPACE_ZS:
switch (format) {
case PIPE_FORMAT_Z16_UNORM: