* values must not diverge between shader invocations run together. If the
* values *do* diverge, then the behavior of the operation requiring a
* dynamically uniform expression is undefined.
+ *
+ * From section 4.1.7 of the ARB_bindless_texture spec:
+ *
+ * "Samplers aggregated into arrays within a shader (using square
+ * brackets []) can be indexed with arbitrary integer expressions."
*/
if (array->type->without_array()->is_sampler()) {
if (!state->is_version(400, 320) &&
!state->ARB_gpu_shader5_enable &&
!state->EXT_gpu_shader5_enable &&
- !state->OES_gpu_shader5_enable) {
+ !state->OES_gpu_shader5_enable &&
+ !state->has_bindless()) {
if (state->is_version(130, 300))
_mesa_glsl_error(&loc, state,
"sampler arrays indexed with non-constant "