break;
case GL_STENCIL_BUFFER_BIT:
{
- GLint face;
const struct gl_stencil_attrib *stencil;
stencil = (const struct gl_stencil_attrib *) attr->data;
_mesa_set_enable(ctx, GL_STENCIL_TEST, stencil->Enabled);
_mesa_ClearStencil(stencil->Clear);
- face = stencil->ActiveFace;
if (ctx->Extensions.EXT_stencil_two_side) {
- _mesa_set_enable(ctx, GL_STENCIL_TEST_TWO_SIDE_EXT, stencil->TestTwoSide);
- face ^= 1;
+ _mesa_set_enable(ctx, GL_STENCIL_TEST_TWO_SIDE_EXT,
+ stencil->TestTwoSide);
+ _mesa_ActiveStencilFaceEXT(stencil->ActiveFace
+ ? GL_BACK : GL_FRONT);
}
- do {
- _mesa_ActiveStencilFaceEXT(face);
- _mesa_StencilFunc(stencil->Function[face], stencil->Ref[face],
- stencil->ValueMask[face]);
- _mesa_StencilMask(stencil->WriteMask[face]);
- _mesa_StencilOp(stencil->FailFunc[face],
- stencil->ZFailFunc[face],
- stencil->ZPassFunc[face]);
- face ^= 1;
- } while (face != (stencil->ActiveFace ^ 1));
+ /* front state */
+ _mesa_StencilFunc(stencil->Function[0], stencil->Ref[0],
+ stencil->ValueMask[0]);
+ _mesa_StencilMask(stencil->WriteMask[0]);
+ _mesa_StencilOp(stencil->FailFunc[0],
+ stencil->ZFailFunc[0],
+ stencil->ZPassFunc[0]);
+ /* back state */
+ _mesa_StencilFuncSeparate(GL_BACK, stencil->Function[1],
+ stencil->Ref[1],
+ stencil->ValueMask[1]);
+ _mesa_StencilMaskSeparate(GL_BACK, stencil->WriteMask[1]);
+ _mesa_StencilOpSeparate(GL_BACK, stencil->FailFunc[1],
+ stencil->ZFailFunc[1],
+ stencil->ZPassFunc[1]);
}
break;
case GL_TRANSFORM_BIT:
-/**
- * \file stencil.c
- * Stencil operations.
- */
-
/*
* Mesa 3-D graphics library
* Version: 6.5
*/
+/**
+ * \file stencil.c
+ * Stencil operations.
+ *
+ * Note: There's an incompatibility between GL_EXT_stencil_two_side and
+ * OpenGL 2.0's two-sided stencil feature.
+ *
+ * With GL_EXT_stencil_two_side, calling glStencilOp/Func/Mask() only the
+ * front OR back face state (as set by glActiveStencilFaceEXT) is set.
+ *
+ * But with OpenGL 2.0, calling glStencilOp/Func/Mask() sets BOTH the
+ * front AND back state.
+ *
+ * So either we advertise the GL_EXT_stencil_two_side extension, or OpenGL
+ * 2.0, but not both.
+ */
+
+
#include "glheader.h"
#include "imports.h"
#include "context.h"
ctx->Stencil.Clear = (GLuint) s;
if (ctx->Driver.ClearStencil) {
- (*ctx->Driver.ClearStencil)( ctx, s );
+ ctx->Driver.ClearStencil( ctx, s );
}
}
_mesa_StencilFunc( GLenum func, GLint ref, GLuint mask )
{
GET_CURRENT_CONTEXT(ctx);
- const GLint face = ctx->Stencil.ActiveFace;
GLint maxref;
ASSERT_OUTSIDE_BEGIN_END(ctx);
maxref = (1 << STENCIL_BITS) - 1;
ref = CLAMP( ref, 0, maxref );
- if (ctx->Stencil.Function[face] == func &&
- ctx->Stencil.ValueMask[face] == mask &&
- ctx->Stencil.Ref[face] == ref)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.Function[face] = func;
- ctx->Stencil.Ref[face] = ref;
- ctx->Stencil.ValueMask[face] = mask;
+ if (ctx->Extensions.EXT_stencil_two_side) {
+ /* only set active face state */
+ const GLint face = ctx->Stencil.ActiveFace;
+ if (ctx->Stencil.Function[face] == func &&
+ ctx->Stencil.ValueMask[face] == mask &&
+ ctx->Stencil.Ref[face] == ref)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.Function[face] = func;
+ ctx->Stencil.Ref[face] = ref;
+ ctx->Stencil.ValueMask[face] = mask;
+ }
+ else {
+ /* set both front and back state */
+ if (ctx->Stencil.Function[0] == func &&
+ ctx->Stencil.Function[1] == func &&
+ ctx->Stencil.ValueMask[0] == mask &&
+ ctx->Stencil.ValueMask[1] == mask &&
+ ctx->Stencil.Ref[0] == ref &&
+ ctx->Stencil.Ref[1] == ref)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.Function[0] = ctx->Stencil.Function[1] = func;
+ ctx->Stencil.Ref[0] = ctx->Stencil.Ref[1] = ref;
+ ctx->Stencil.ValueMask[0] = ctx->Stencil.ValueMask[1] = mask;
+ }
if (ctx->Driver.StencilFunc) {
- (*ctx->Driver.StencilFunc)( ctx, func, ref, mask );
+ ctx->Driver.StencilFunc( ctx, func, ref, mask );
}
}
_mesa_StencilMask( GLuint mask )
{
GET_CURRENT_CONTEXT(ctx);
- const GLint face = ctx->Stencil.ActiveFace;
ASSERT_OUTSIDE_BEGIN_END(ctx);
- if (ctx->Stencil.WriteMask[face] == mask)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.WriteMask[face] = mask;
+ if (ctx->Extensions.EXT_stencil_two_side) {
+ /* only set active face state */
+ const GLint face = ctx->Stencil.ActiveFace;
+ if (ctx->Stencil.WriteMask[face] == mask)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.WriteMask[face] = mask;
+ }
+ else {
+ /* set both front and back state */
+ if (ctx->Stencil.WriteMask[0] == mask &&
+ ctx->Stencil.WriteMask[1] == mask)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.WriteMask[0] = ctx->Stencil.WriteMask[1] = mask;
+ }
if (ctx->Driver.StencilMask) {
- (*ctx->Driver.StencilMask)( ctx, mask );
+ ctx->Driver.StencilMask( ctx, mask );
}
}
_mesa_StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
{
GET_CURRENT_CONTEXT(ctx);
- const GLint face = ctx->Stencil.ActiveFace;
ASSERT_OUTSIDE_BEGIN_END(ctx);
switch (fail) {
return;
}
- if (ctx->Stencil.ZFailFunc[face] == zfail &&
- ctx->Stencil.ZPassFunc[face] == zpass &&
- ctx->Stencil.FailFunc[face] == fail)
- return;
-
- FLUSH_VERTICES(ctx, _NEW_STENCIL);
- ctx->Stencil.ZFailFunc[face] = zfail;
- ctx->Stencil.ZPassFunc[face] = zpass;
- ctx->Stencil.FailFunc[face] = fail;
+ if (ctx->Extensions.EXT_stencil_two_side) {
+ /* only set active face state */
+ const GLint face = ctx->Stencil.ActiveFace;
+ if (ctx->Stencil.ZFailFunc[face] == zfail &&
+ ctx->Stencil.ZPassFunc[face] == zpass &&
+ ctx->Stencil.FailFunc[face] == fail)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.ZFailFunc[face] = zfail;
+ ctx->Stencil.ZPassFunc[face] = zpass;
+ ctx->Stencil.FailFunc[face] = fail;
+ }
+ else {
+ /* set both front and back state */
+ if (ctx->Stencil.ZFailFunc[0] == zfail &&
+ ctx->Stencil.ZFailFunc[1] == zfail &&
+ ctx->Stencil.ZPassFunc[0] == zpass &&
+ ctx->Stencil.ZPassFunc[1] == zpass &&
+ ctx->Stencil.FailFunc[0] == fail &&
+ ctx->Stencil.FailFunc[1] == fail)
+ return;
+ FLUSH_VERTICES(ctx, _NEW_STENCIL);
+ ctx->Stencil.ZFailFunc[0] = ctx->Stencil.ZFailFunc[1] = zfail;
+ ctx->Stencil.ZPassFunc[0] = ctx->Stencil.ZPassFunc[1] = zpass;
+ ctx->Stencil.FailFunc[0] = ctx->Stencil.FailFunc[1] = fail;
+ }
if (ctx->Driver.StencilOp) {
- (*ctx->Driver.StencilOp)(ctx, fail, zfail, zpass);
+ ctx->Driver.StencilOp(ctx, fail, zfail, zpass);
}
}
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
+ if (!ctx->Extensions.EXT_stencil_two_side) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "glActiveStencilFaceEXT");
+ return;
+ }
+
if (face == GL_FRONT || face == GL_BACK) {
FLUSH_VERTICES(ctx, _NEW_STENCIL);
ctx->Stencil.ActiveFace = (face == GL_FRONT) ? 0 : 1;
}
+ else {
+ _mesa_error(ctx, GL_INVALID_ENUM, "glActiveStencilFaceEXT(face)");
+ return;
+ }
if (ctx->Driver.ActiveStencilFace) {
- (*ctx->Driver.ActiveStencilFace)( ctx, (GLuint) ctx->Stencil.ActiveFace );
+ ctx->Driver.ActiveStencilFace(ctx, (GLuint) ctx->Stencil.ActiveFace);
}
}
#endif
}
+/**
+ * Update derived stencil state.
+ */
+void
+_mesa_update_stencil(GLcontext *ctx)
+{
+ if (ctx->Extensions.EXT_stencil_two_side) {
+ ctx->Stencil._TestTwoSide = ctx->Stencil.TestTwoSide;
+ }
+ else {
+ ctx->Stencil._TestTwoSide =
+ (ctx->Stencil.Function[0] != ctx->Stencil.Function[1] ||
+ ctx->Stencil.FailFunc[0] != ctx->Stencil.FailFunc[1] ||
+ ctx->Stencil.ZPassFunc[0] != ctx->Stencil.ZPassFunc[1] ||
+ ctx->Stencil.ZFailFunc[0] != ctx->Stencil.ZFailFunc[1] ||
+ ctx->Stencil.Ref[0] != ctx->Stencil.Ref[1] ||
+ ctx->Stencil.ValueMask[0] != ctx->Stencil.ValueMask[1] ||
+ ctx->Stencil.WriteMask[0] != ctx->Stencil.WriteMask[1]);
+ }
+}
+
+
/**
* Initialize the context stipple state.
*
* Initializes __GLcontextRec::Stencil attribute group.
*/
void
-_mesa_init_stencil( GLcontext * ctx )
+_mesa_init_stencil(GLcontext *ctx)
{
- /* Stencil group */
ctx->Stencil.Enabled = GL_FALSE;
ctx->Stencil.TestTwoSide = GL_FALSE;
ctx->Stencil.ActiveFace = 0; /* 0 = GL_FRONT, 1 = GL_BACK */