nir: add pass to lower disjoint wrmask's
authorRob Clark <robdclark@chromium.org>
Wed, 6 May 2020 21:20:09 +0000 (14:20 -0700)
committerRob Clark <robdclark@chromium.org>
Thu, 14 May 2020 03:24:49 +0000 (20:24 -0700)
Signed-off-by: Rob Clark <robdclark@chromium.org>
Reviewed-by: Kristian H. Kristensen <hoegsberg@google.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
src/compiler/Makefile.sources
src/compiler/nir/meson.build
src/compiler/nir/nir.h
src/compiler/nir/nir_lower_wrmasks.c [new file with mode: 0644]

index 6a400677529e0692ea6db3d317f65a8d792f23c3..15aa8b596d1bc3d6be3036010c49483d06e5381f 100644 (file)
@@ -296,6 +296,7 @@ NIR_FILES = \
        nir/nir_lower_viewport_transform.c \
        nir/nir_lower_wpos_center.c \
        nir/nir_lower_wpos_ytransform.c \
+       nir/nir_lower_wrmasks.c \
        nir/nir_metadata.c \
        nir/nir_move_vec_src_uses_to_dest.c \
        nir/nir_normalize_cubemap_coords.c \
index fbe403d42a7792da8660eaf92ac6812b06a26d0c..15d73b5aede7a63c454fbd3fbc6ecd2f91c9419d 100644 (file)
@@ -174,6 +174,7 @@ files_libnir = files(
   'nir_lower_viewport_transform.c',
   'nir_lower_wpos_center.c',
   'nir_lower_wpos_ytransform.c',
+  'nir_lower_wrmasks.c',
   'nir_lower_bit_size.c',
   'nir_lower_uniforms_to_ubo.c',
   'nir_metadata.c',
index b12deb2cd78d5b68d8cc28c3339e141de819b9f3..e393fb491009d77133aec8d2968ff10451886dfe 100644 (file)
@@ -4338,6 +4338,8 @@ bool nir_lower_wpos_ytransform(nir_shader *shader,
                                const nir_lower_wpos_ytransform_options *options);
 bool nir_lower_wpos_center(nir_shader *shader, const bool for_sample_shading);
 
+bool nir_lower_wrmasks(nir_shader *shader, nir_instr_filter_cb cb, const void *data);
+
 bool nir_lower_fb_read(nir_shader *shader);
 
 typedef struct nir_lower_drawpixels_options {
diff --git a/src/compiler/nir/nir_lower_wrmasks.c b/src/compiler/nir/nir_lower_wrmasks.c
new file mode 100644 (file)
index 0000000..d8b4c24
--- /dev/null
@@ -0,0 +1,232 @@
+/*
+ * Copyright © 2020 Google, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#include "nir.h"
+#include "nir_builder.h"
+
+/* A pass to split intrinsics with discontinuous writemasks into ones
+ * with contiguous writemasks starting with .x, ie:
+ *
+ *   vec4 32 ssa_76 = vec4 ssa_35, ssa_35, ssa_35, ssa_35
+ *   intrinsic store_ssbo (ssa_76, ssa_105, ssa_106) (2, 0, 4, 0) // wrmask=y
+ *
+ * is turned into:
+ *
+ *   vec4 32 ssa_76 = vec4 ssa_35, ssa_35, ssa_35, ssa_35
+ *   vec1 32 ssa_107 = load_const (0x00000001)
+ *   vec1 32 ssa_108 = iadd ssa_106, ssa_107
+ *   vec1 32 ssa_109 = mov ssa_76.y
+ *   intrinsic store_ssbo (ssa_109, ssa_105, ssa_108) (1, 0, 4, 0) // wrmask=x
+ *
+ * and likewise:
+ *
+ *   vec4 32 ssa_76 = vec4 ssa_35, ssa_35, ssa_35, ssa_35
+ *   intrinsic store_ssbo (ssa_76, ssa_105, ssa_106) (15, 0, 4, 0) // wrmask=xzw
+ *
+ * is split into:
+ *
+ *   // .x component:
+ *   vec4 32 ssa_76 = vec4 ssa_35, ssa_35, ssa_35, ssa_35
+ *   vec1 32 ssa_107 = load_const (0x00000000)
+ *   vec1 32 ssa_108 = iadd ssa_106, ssa_107
+ *   vec1 32 ssa_109 = mov ssa_76.x
+ *   intrinsic store_ssbo (ssa_109, ssa_105, ssa_108) (1, 0, 4, 0) // wrmask=x
+ *   // .zw components:
+ *   vec1 32 ssa_110 = load_const (0x00000002)
+ *   vec1 32 ssa_111 = iadd ssa_106, ssa_110
+ *   vec2 32 ssa_112 = mov ssa_76.zw
+ *   intrinsic store_ssbo (ssa_112, ssa_105, ssa_111) (3, 0, 4, 0) // wrmask=xy
+ */
+
+static int
+value_src(nir_intrinsic_op intrinsic)
+{
+   switch (intrinsic) {
+   case nir_intrinsic_store_output:
+   case nir_intrinsic_store_per_vertex_output:
+   case nir_intrinsic_store_ssbo:
+   case nir_intrinsic_store_shared:
+   case nir_intrinsic_store_global:
+   case nir_intrinsic_store_scratch:
+      return 0;
+   default:
+      return -1;
+   }
+}
+
+static int
+offset_src(nir_intrinsic_op intrinsic)
+{
+   switch (intrinsic) {
+   case nir_intrinsic_store_output:
+   case nir_intrinsic_store_shared:
+   case nir_intrinsic_store_global:
+   case nir_intrinsic_store_scratch:
+      return 1;
+   case nir_intrinsic_store_per_vertex_output:
+   case nir_intrinsic_store_ssbo:
+      return 2;
+   default:
+      return -1;
+   }
+}
+
+static void
+split_wrmask(nir_builder *b, nir_intrinsic_instr *intr)
+{
+   const nir_intrinsic_info *info = &nir_intrinsic_infos[intr->intrinsic];
+
+   b->cursor = nir_before_instr(&intr->instr);
+
+   assert(!info->has_dest);  /* expecting only store intrinsics */
+
+   unsigned num_srcs   = info->num_srcs;
+   unsigned value_idx  = value_src(intr->intrinsic);
+   unsigned offset_idx = offset_src(intr->intrinsic);
+   unsigned num_comp   = nir_intrinsic_src_components(intr, value_idx);
+
+   unsigned wrmask = nir_intrinsic_write_mask(intr);
+   while (wrmask) {
+      unsigned first_component = ffs(wrmask) - 1;
+      unsigned length = ffs(~(wrmask >> first_component)) - 1;
+
+      nir_ssa_def *value  = nir_ssa_for_src(b, intr->src[value_idx], num_comp);
+      nir_ssa_def *offset = nir_ssa_for_src(b, intr->src[offset_idx], 1);
+
+      /* swizzle out the consecutive components that we'll store
+       * in this iteration:
+       */
+      unsigned cur_mask = (BITFIELD_MASK(length) << first_component);
+      value = nir_channels(b, value, cur_mask);
+
+      /* and create the replacement intrinsic: */
+      nir_intrinsic_instr *new_intr =
+            nir_intrinsic_instr_create(b->shader, intr->intrinsic);
+
+      nir_intrinsic_copy_const_indices(new_intr, intr);
+      nir_intrinsic_set_write_mask(new_intr, BITFIELD_MASK(length));
+
+      const int offset_units = value->bit_size / 8;
+
+      if (info->index_map[NIR_INTRINSIC_ALIGN_MUL]) {
+         assert(info->index_map[NIR_INTRINSIC_ALIGN_OFFSET]);
+         unsigned align_mul = nir_intrinsic_align_mul(intr);
+         unsigned align_off = nir_intrinsic_align_offset(intr);
+
+         align_off += offset_units * first_component;
+         align_off = align_off % align_mul;
+
+         nir_intrinsic_set_align(new_intr, align_mul, align_off);
+      }
+
+      /* if the instruction has a BASE, fold the offset adjustment
+       * into that instead of adding alu instructions, otherwise add
+       * instructions
+       */
+      unsigned offset_adj = offset_units * first_component;
+      if (info->index_map[NIR_INTRINSIC_BASE]) {
+         nir_intrinsic_set_base(new_intr,
+               nir_intrinsic_base(intr) + offset_adj);
+      } else {
+         offset = nir_iadd(b, offset,
+               nir_imm_intN_t(b, offset_adj, offset->bit_size));
+      }
+
+      new_intr->num_components = length;
+
+      /* Copy the sources, replacing value/offset, and passing everything
+       * else through to the new instrution:
+       */
+      for (unsigned i = 0; i < num_srcs; i++) {
+         if (i == value_idx) {
+            new_intr->src[i] = nir_src_for_ssa(value);
+         } else if (i == offset_idx) {
+            new_intr->src[i] = nir_src_for_ssa(offset);
+         } else {
+            new_intr->src[i] = intr->src[i];
+         }
+      }
+
+      nir_builder_instr_insert(b, &new_intr->instr);
+
+      /* Clear the bits in the writemask that we just wrote, then try
+       * again to see if more channels are left.
+       */
+      wrmask &= ~cur_mask;
+   }
+
+   /* Finally remove the original intrinsic. */
+   nir_instr_remove(&intr->instr);
+}
+
+bool
+nir_lower_wrmasks(nir_shader *shader, nir_instr_filter_cb cb, const void *data)
+{
+   bool progress = false;
+
+   nir_foreach_function(function, shader) {
+      nir_function_impl *impl = function->impl;
+
+      if (!impl)
+         continue;
+
+      nir_foreach_block(block, impl) {
+         nir_foreach_instr_safe(instr, block) {
+            if (instr->type != nir_instr_type_intrinsic)
+               continue;
+
+            nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
+            const nir_intrinsic_info *info = &nir_intrinsic_infos[intr->intrinsic];
+
+            /* if no wrmask, then skip it: */
+            if (!info->index_map[NIR_INTRINSIC_WRMASK])
+               continue;
+
+            /* if wrmask is already contiguous, then nothing to do: */
+            if (nir_intrinsic_write_mask(intr) == BITFIELD_MASK(intr->num_components))
+               continue;
+
+            /* do we know how to lower this instruction? */
+            if (value_src(intr->intrinsic) < 0)
+               continue;
+
+            assert(offset_src(intr->intrinsic) >= 0);
+
+            /* does backend need us to lower this intrinsic? */
+            if (cb && !cb(instr, data))
+               continue;
+
+            nir_builder b;
+            nir_builder_init(&b, impl);
+            split_wrmask(&b, intr);
+            progress = true;
+         }
+      }
+
+      nir_metadata_preserve(impl, nir_metadata_block_index |
+                                  nir_metadata_dominance);
+
+   }
+
+   return progress;
+}