}
-int
-glsl_type::array_key_compare(const void *a, const void *b)
-{
- const glsl_type *const key1 = (glsl_type *) a;
- const glsl_type *const key2 = (glsl_type *) b;
-
- /* Return zero is the types match (there is zero difference) or non-zero
- * otherwise.
- */
- return ((key1->fields.array == key2->fields.array)
- && (key1->length == key2->length)) ? 0 : 1;
-}
-
-
-unsigned
-glsl_type::array_key_hash(const void *a)
-{
- const glsl_type *const key = (glsl_type *) a;
-
- const struct {
- const glsl_type *t;
- unsigned l;
- char nul;
- } hash_key = {
- key->fields.array,
- key->length,
- '\0'
- };
-
- return hash_table_string_hash(& hash_key);
-}
-
-
const glsl_type *
glsl_type::get_array_instance(const glsl_type *base, unsigned array_size)
{
- const glsl_type key(base, array_size);
if (array_types == NULL) {
- array_types = hash_table_ctor(64, array_key_hash, array_key_compare);
+ array_types = hash_table_ctor(64, hash_table_string_hash,
+ hash_table_string_compare);
}
- const glsl_type *t = (glsl_type *) hash_table_find(array_types, & key);
+ /* Generate a name using the base type pointer in the key. This is
+ * done because the name of the base type may not be unique across
+ * shaders. For example, two shaders may have different record types
+ * named 'foo'.
+ */
+ char key[128];
+ snprintf(key, sizeof(key), "%p[%u]", base, array_size);
+
+ const glsl_type *t = (glsl_type *) hash_table_find(array_types, key);
if (t == NULL) {
t = new glsl_type(base, array_size);
- hash_table_insert(array_types, (void *) t, t);
+ hash_table_insert(array_types, (void *) t, talloc_strdup(ctx, key));
}
assert(t->base_type == GLSL_TYPE_ARRAY);
/** Hash table containing the known array types. */
static struct hash_table *array_types;
- static int array_key_compare(const void *a, const void *b);
- static unsigned array_key_hash(const void *key);
-
/** Hash table containing the known record types. */
static struct hash_table *record_types;