boolean flatfirst = (draw->rasterizer->flatshade &&
draw->rasterizer->flatshade_first);
- unsigned i;
+ unsigned i, j;
unsigned count = input_prims->count;
LOCAL_VARS
i + 3, i + 4, i + 5);
}
break;
+ case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
+ for (i = 0, j = 0; i+5 < count; i += 2, ++j) {
+ TRI_ADJ( shader,
+ i + 0,
+ i + 1 + 2*(j&1),
+ i + 2 + 2*(j&1),
+ i + 3 - 2*(j&1),
+ i + 4 - 2*(j&1),
+ i + 5);
+ }
+ break;
default:
debug_assert(!"Unsupported primitive in geometry shader");