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vk/meta: Fix declared type of a shader module
author
Chad Versace
<chad.versace@intel.com>
Wed, 15 Jul 2015 18:49:37 +0000
(11:49 -0700)
committer
Chad Versace
<chad.versace@intel.com>
Wed, 15 Jul 2015 18:49:37 +0000
(11:49 -0700)
s/VkShader/VkShaderModule/
I'm looking forward to a type-safe vulkan.h ;)
src/vulkan/meta.c
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diff --git
a/src/vulkan/meta.c
b/src/vulkan/meta.c
index 90447dc81d70797fd4dbb7540bf89da080990db4..bf8bb6f9d309a1a348e46b15571cc0631178a71d 100644
(file)
--- a/
src/vulkan/meta.c
+++ b/
src/vulkan/meta.c
@@
-36,7
+36,7
@@
anv_device_init_meta_clear_state(struct anv_device *device)
/* We don't use a vertex shader for clearing, but instead build and pass
* the VUEs directly to the rasterization backend.
*/
- VkShader fsm = GLSL_VK_SHADER_MODULE(device, FRAGMENT,
+ VkShader
Module
fsm = GLSL_VK_SHADER_MODULE(device, FRAGMENT,
out vec4 f_color;
flat in vec4 v_color;
void main()