}
void util_blitter_draw_rectangle(struct blitter_context *blitter,
- int x1, int y1, int x2, int y2, float depth,
+ int x1, int y1, int x2, int y2,
+ float depth, unsigned num_instances,
enum blitter_attrib_type type,
const union blitter_attrib *attrib)
{
default:;
}
- blitter_draw(ctx, x1, y1, x2, y2, depth, 1);
+ blitter_draw(ctx, x1, y1, x2, y2, depth, num_instances);
}
static void *get_clear_blend_state(struct blitter_context_priv *ctx,
pipe->bind_vertex_elements_state(pipe, ctx->velem_state);
bind_fs_write_all_cbufs(ctx);
+ union blitter_attrib attrib;
+ memcpy(attrib.color, color->ui, sizeof(color->ui));
+
if (num_layers > 1 && ctx->has_layered) {
blitter_set_common_draw_rect_state(ctx, false, true);
- blitter_set_clear_color(ctx, color->f);
- blitter_draw(ctx, 0, 0, width, height, depth, num_layers);
- }
- else {
- union blitter_attrib attrib;
-
- memcpy(attrib.color, color->ui, sizeof(color->ui));
+ blitter->draw_rectangle(blitter, 0, 0, width, height, (float) depth,
+ num_layers, UTIL_BLITTER_ATTRIB_COLOR, &attrib);
+ } else {
blitter_set_common_draw_rect_state(ctx, false, false);
blitter->draw_rectangle(blitter, 0, 0, width, height, (float) depth,
- UTIL_BLITTER_ATTRIB_COLOR, &attrib);
+ 1, UTIL_BLITTER_ATTRIB_COLOR, &attrib);
}
util_blitter_restore_vertex_states(blitter);
pipe->set_sample_mask(pipe, ~0);
ctx->base.draw_rectangle(&ctx->base, dstbox->x, dstbox->y,
dstbox->x + dstbox->width,
- dstbox->y + dstbox->height, 0,
+ dstbox->y + dstbox->height, 0, 1,
UTIL_BLITTER_ATTRIB_TEXCOORD, &coord);
} else {
/* Draw the quad with the generic codepath. */
blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
+ union blitter_attrib attrib;
+ memcpy(attrib.color, color->ui, sizeof(color->ui));
+
num_layers = dstsurf->u.tex.last_layer - dstsurf->u.tex.first_layer + 1;
if (num_layers > 1 && ctx->has_layered) {
blitter_set_common_draw_rect_state(ctx, false, true);
- blitter_set_clear_color(ctx, color->f);
- blitter_draw(ctx, dstx, dsty, dstx+width, dsty+height, 0, num_layers);
- }
- else {
- union blitter_attrib attrib;
-
- memcpy(attrib.color, color->ui, sizeof(color->ui));
+ blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0,
+ num_layers, UTIL_BLITTER_ATTRIB_COLOR, &attrib);
+ } else {
blitter_set_common_draw_rect_state(ctx, false, false);
blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height, 0,
- UTIL_BLITTER_ATTRIB_COLOR, &attrib);
+ 1, UTIL_BLITTER_ATTRIB_COLOR, &attrib);
}
util_blitter_restore_vertex_states(blitter);
num_layers = dstsurf->u.tex.last_layer - dstsurf->u.tex.first_layer + 1;
if (num_layers > 1 && ctx->has_layered) {
blitter_set_common_draw_rect_state(ctx, false, true);
- blitter_draw(ctx, dstx, dsty, dstx+width, dsty+height, (float) depth, num_layers);
- }
- else {
+ blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height,
+ depth, num_layers,
+ UTIL_BLITTER_ATTRIB_NONE, NULL);
+ } else {
blitter_set_common_draw_rect_state(ctx, false, false);
blitter->draw_rectangle(blitter, dstx, dsty, dstx+width, dsty+height,
- (float) depth,
+ depth, 1,
UTIL_BLITTER_ATTRIB_NONE, NULL);
}
blitter_set_common_draw_rect_state(ctx, false, false);
blitter_set_dst_dimensions(ctx, zsurf->width, zsurf->height);
blitter->draw_rectangle(blitter, 0, 0, zsurf->width, zsurf->height, depth,
- UTIL_BLITTER_ATTRIB_NONE, NULL);
+ 1, UTIL_BLITTER_ATTRIB_NONE, NULL);
util_blitter_restore_vertex_states(blitter);
util_blitter_restore_fragment_states(blitter);
blitter_set_common_draw_rect_state(ctx, false, false);
blitter_set_dst_dimensions(ctx, src->width0, src->height0);
blitter->draw_rectangle(blitter, 0, 0, src->width0, src->height0,
- 0, 0, NULL);
+ 0, 1, 0, NULL);
util_blitter_restore_fb_state(blitter);
util_blitter_restore_vertex_states(blitter);
util_blitter_restore_fragment_states(blitter);
blitter_set_common_draw_rect_state(ctx, false, false);
blitter_set_dst_dimensions(ctx, dstsurf->width, dstsurf->height);
blitter->draw_rectangle(blitter, 0, 0, dstsurf->width, dstsurf->height,
- 0, 0, NULL);
+ 0, 1, 0, NULL);
util_blitter_restore_vertex_states(blitter);
util_blitter_restore_fragment_states(blitter);