*/
if (!was_front_buffer_rendering && radeon->is_front_buffer_rendering) {
radeon_update_renderbuffers(radeon->dri.context,
- radeon->dri.context->driDrawablePriv);
+ radeon->dri.context->driDrawablePriv, GL_FALSE);
}
}
if (!was_front_buffer_reading && rmesa->is_front_buffer_reading) {
radeon_update_renderbuffers(rmesa->dri.context,
- rmesa->dri.context->driReadablePriv);
+ rmesa->dri.context->driReadablePriv, GL_FALSE);
}
}
/* nothing, until we implement h/w glRead/CopyPixels or CopyTexImage */
if (radeon->is_front_buffer_rendering) {
ctx->Driver.Flush(ctx);
}
- radeon_update_renderbuffers(driContext, driContext->driDrawablePriv);
+ radeon_update_renderbuffers(driContext, driContext->driDrawablePriv, GL_FALSE);
if (driContext->driDrawablePriv != driContext->driReadablePriv)
- radeon_update_renderbuffers(driContext, driContext->driReadablePriv);
+ radeon_update_renderbuffers(driContext, driContext->driReadablePriv, GL_FALSE);
}
old_viewport = ctx->Driver.Viewport;
}
void
-radeon_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
+radeon_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable,
+ GLboolean front_only)
{
unsigned int attachments[10];
__DRIbuffer *buffers = NULL;
struct radeon_renderbuffer *stencil_rb;
i = 0;
- if ((radeon->is_front_buffer_rendering ||
+ if ((front_only || radeon->is_front_buffer_rendering ||
radeon->is_front_buffer_reading ||
!draw->color_rb[1])
&& draw->color_rb[0]) {
attachments[i++] = radeon_bits_per_pixel(draw->color_rb[0]);
}
- if (draw->color_rb[1]) {
- attachments[i++] = __DRI_BUFFER_BACK_LEFT;
- attachments[i++] = radeon_bits_per_pixel(draw->color_rb[1]);
- }
+ if (!front_only) {
+ if (draw->color_rb[1]) {
+ attachments[i++] = __DRI_BUFFER_BACK_LEFT;
+ attachments[i++] = radeon_bits_per_pixel(draw->color_rb[1]);
+ }
- depth_rb = radeon_get_renderbuffer(&draw->base, BUFFER_DEPTH);
- stencil_rb = radeon_get_renderbuffer(&draw->base, BUFFER_STENCIL);
-
- if ((depth_rb != NULL) && (stencil_rb != NULL)) {
- attachments[i++] = __DRI_BUFFER_DEPTH_STENCIL;
- attachments[i++] = radeon_bits_per_pixel(depth_rb);
- } else if (depth_rb != NULL) {
- attachments[i++] = __DRI_BUFFER_DEPTH;
- attachments[i++] = radeon_bits_per_pixel(depth_rb);
- } else if (stencil_rb != NULL) {
- attachments[i++] = __DRI_BUFFER_STENCIL;
- attachments[i++] = radeon_bits_per_pixel(stencil_rb);
+ depth_rb = radeon_get_renderbuffer(&draw->base, BUFFER_DEPTH);
+ stencil_rb = radeon_get_renderbuffer(&draw->base, BUFFER_STENCIL);
+
+ if ((depth_rb != NULL) && (stencil_rb != NULL)) {
+ attachments[i++] = __DRI_BUFFER_DEPTH_STENCIL;
+ attachments[i++] = radeon_bits_per_pixel(depth_rb);
+ } else if (depth_rb != NULL) {
+ attachments[i++] = __DRI_BUFFER_DEPTH;
+ attachments[i++] = radeon_bits_per_pixel(depth_rb);
+ } else if (stencil_rb != NULL) {
+ attachments[i++] = __DRI_BUFFER_STENCIL;
+ attachments[i++] = radeon_bits_per_pixel(stencil_rb);
+ }
}
buffers = (*screen->dri2.loader->getBuffersWithFormat)(drawable,
i = 0;
if (draw->color_rb[0])
attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
- if (draw->color_rb[1])
- attachments[i++] = __DRI_BUFFER_BACK_LEFT;
- if (radeon_get_renderbuffer(&draw->base, BUFFER_DEPTH))
- attachments[i++] = __DRI_BUFFER_DEPTH;
- if (radeon_get_renderbuffer(&draw->base, BUFFER_STENCIL))
- attachments[i++] = __DRI_BUFFER_STENCIL;
+ if (!front_only) {
+ if (draw->color_rb[1])
+ attachments[i++] = __DRI_BUFFER_BACK_LEFT;
+ if (radeon_get_renderbuffer(&draw->base, BUFFER_DEPTH))
+ attachments[i++] = __DRI_BUFFER_DEPTH;
+ if (radeon_get_renderbuffer(&draw->base, BUFFER_STENCIL))
+ attachments[i++] = __DRI_BUFFER_STENCIL;
+ }
buffers = (*screen->dri2.loader->getBuffers)(drawable,
&drawable->w,
readfb = driReadPriv->driverPrivate;
if (driContextPriv->driScreenPriv->dri2.enabled) {
- radeon_update_renderbuffers(driContextPriv, driDrawPriv);
+ radeon_update_renderbuffers(driContextPriv, driDrawPriv, GL_FALSE);
if (driDrawPriv != driReadPriv)
- radeon_update_renderbuffers(driContextPriv, driReadPriv);
+ radeon_update_renderbuffers(driContextPriv, driReadPriv, GL_FALSE);
_mesa_reference_renderbuffer(&radeon->state.color.rb,
&(radeon_get_renderbuffer(&drfb->base, BUFFER_BACK_LEFT)->base));
_mesa_reference_renderbuffer(&radeon->state.depth.rb,