#endif
}
+static const enum iris_program_cache_id cache_id_for_stage[] = {
+ [MESA_SHADER_VERTEX] = IRIS_CACHE_VS,
+ [MESA_SHADER_TESS_CTRL] = IRIS_CACHE_TCS,
+ [MESA_SHADER_TESS_EVAL] = IRIS_CACHE_TES,
+ [MESA_SHADER_GEOMETRY] = IRIS_CACHE_GS,
+ [MESA_SHADER_FRAGMENT] = IRIS_CACHE_FS,
+ [MESA_SHADER_COMPUTE] = IRIS_CACHE_CS,
+};
+
/**
* Search for a compiled shader in the disk cache. If found, upload it
* to the in-memory program cache so we can use it.
if (num_system_values)
num_cbufs++;
+ assert(stage < ARRAY_SIZE(cache_id_for_stage));
+ enum iris_program_cache_id cache_id = cache_id_for_stage[stage];
+
/* Upload our newly read shader to the in-memory program cache and
* return it to the caller.
*/
struct iris_compiled_shader *shader =
- iris_upload_shader(ice, stage, key_size, prog_key, assembly,
+ iris_upload_shader(ice, cache_id, key_size, prog_key, assembly,
prog_data, so_decls, system_values,
num_system_values, kernel_input_size, num_cbufs, &bt);