/* 3DSTATE_DEPTH_BUFFER and 3DSTATE_CLEAR_PARAMS */
if (DIRTY(FRAMEBUFFER) || DIRTY(DEPTH_STENCIL_ALPHA) ||
session->state_bo_changed) {
+ const bool hiz = false;
+
p->gen7_3DSTATE_DEPTH_BUFFER(p->dev,
ilo->framebuffer.zsbuf,
ilo->depth_stencil_alpha,
- false, p->cp);
+ hiz, p->cp);
+
+ p->gen6_3DSTATE_HIER_DEPTH_BUFFER(p->dev,
+ (hiz) ? ilo->framebuffer.zsbuf : NULL, p->cp);
+
+ p->gen6_3DSTATE_STENCIL_BUFFER(p->dev, ilo->framebuffer.zsbuf, p->cp);
/* TODO */
p->gen6_3DSTATE_CLEAR_PARAMS(p->dev, 0, p->cp);
ILO_GPE_CMD(0x3, 0x1, 0x0e);
const uint8_t cmd_len = 3;
struct ilo_texture *tex;
- uint32_t slice_offset;
+ uint32_t slice_offset, x_offset, y_offset;
int pitch;
ILO_GPE_VALID_GEN(dev, 6, 7);
- if (!surface) {
+ tex = (surface) ? ilo_texture(surface->texture) : NULL;
+ if (tex && surface->format != PIPE_FORMAT_S8_UINT)
+ tex = tex->separate_s8;
+
+ if (!tex) {
ilo_cp_begin(cp, cmd_len);
ilo_cp_write(cp, cmd | (cmd_len - 2));
ilo_cp_write(cp, 0);
return;
}
- tex = ilo_texture(surface->texture);
-
- /* TODO */
- slice_offset = 0;
+ slice_offset = ilo_texture_get_slice_offset(tex,
+ surface->u.tex.level, surface->u.tex.first_layer,
+ &x_offset, &y_offset);
+ /* XXX X/Y offsets inherit from 3DSTATE_DEPTH_BUFFER */
/*
* From the Sandy Bridge PRM, volume 2 part 1, page 329:
*
* "The pitch must be set to 2x the value computed based on width, as
* the stencil buffer is stored with two rows interleaved."
+ *
+ * According to the classic driver, we need to do the same for GEN7+ even
+ * though the Ivy Bridge PRM does not say anything about it.
*/
pitch = 2 * tex->bo_stride;
assert(pitch > 0 && pitch < 128 * 1024 && pitch % 128 == 0);