v2: change the requirement from GLSL 1.30 to SM 3.0 (R500 can do this)
st->has_stencil_export =
screen->get_param(screen, PIPE_CAP_SHADER_STENCIL_EXPORT);
+ st->has_shader_model3 = screen->get_param(screen, PIPE_CAP_SM3);
/* GL limits and extensions */
st_init_limits(st);
GLboolean clamp_vert_color_in_shader;
boolean has_stencil_export; /**< can do shader stencil export? */
boolean has_time_elapsed;
+ boolean has_shader_model3;
/* On old libGL's for linux we need to invalidate the drawables
* on glViewpport calls, this is set via a option.
bool
glsl_to_tgsi_visitor::try_emit_sat(ir_expression *ir)
{
- /* Saturates were only introduced to vertex programs in
- * NV_vertex_program3, so don't give them to drivers in the VP.
+ /* Emit saturates in the vertex shader only if SM 3.0 is supported.
*/
- if (this->prog->Target == GL_VERTEX_PROGRAM_ARB)
+ if (this->prog->Target == GL_VERTEX_PROGRAM_ARB &&
+ !st_context(this->ctx)->has_shader_model3) {
return false;
+ }
ir_rvalue *sat_src = ir->as_rvalue_to_saturate();
if (!sat_src)