<li><b>include</b> - Public OpenGL header files
<li><b>src</b>
<ul>
+ <li><b>compiler</b> - Common utility sources for different compilers.
+ <ul>
+ <li><b>glsl</b> - the GLSL IR and compiler
+ <li><b>nir</b> - the NIR IR and compiler
+ <li><b>spriv</b> - the SPIR-V compiler
+ </ul>
<li><b>egl</b> - EGL library sources
<ul>
- <li><b>docs</b> - EGL documentation
<li><b>drivers</b> - EGL drivers
<li><b>main</b> - main EGL library implementation. This is where all
the EGL API functions are implemented, like eglCreateContext().
</ul>
- <li><b>glsl</b> - the GLSL compiler
<li><b>mapi</b> - Mesa APIs
<li><b>glapi</b> - OpenGL API dispatch layer. This is where all the
GL entrypoints like glClear, glBegin, etc. are generated, as well as
<ul>
<li><b>i915</b> - Driver for Intel i915/i945.
<li><b>llvmpipe</b> - Software driver using LLVM for runtime code generation.
- <li><b>nv*</b> - Drivers for NVIDIA GPUs.
+ <li><b>nouveau</b> - Driver for NVIDIA GPUs.
+ <li><b>radeon</b> - Shared module for the r600 and radeonsi drivers.
<li><b>radeonsi</b> - Driver for AMD Southern Island.
<li><b>r300</b> - Driver for ATI R300 - R500.
<li><b>r600</b> - Driver for ATI/AMD R600 - Northern Island.
to another.
<li><b>util</b> - assorted utilities for arithmetic, hashing, surface
creation, memory management, 2D blitting, simple rendering, etc.
+ <li>XXX more
</ul>
<li><b>state_trackers</b> -
<ul>
<li><b>dri</b> - Meta state tracker for DRI drivers
<li><b>glx</b> - Meta state tracker for GLX
<li><b>vdpau</b> - VDPAU state tracker
- <li><b>wgl</b> -
- <li><b>xorg</b> - Meta state tracker for Xorg video drivers
+ <li><b>wgl</b> - Windows WGL state tracker
+ <li><b>xa</b> - XA state tracker
<li><b>xvmc</b> - XvMC state tracker
+ <li><b>vdpau</b> - VDPAU state tracker
+ <li><b>va</b> - VA-API state tracker
+ <li><b>omx</b> - OpenMAX state tracker
</ul>
<li><b>winsys</b> -
<ul>
</ul>
</ul>
<ul>
- <li><b>glx</b> - The GLX library code for building libGL. This is used for
- direct rendering drivers. It will dynamically load one of the
- xxx_dri.so drivers.
+ <li><b>glx</b> - The GLX library code for building libGL using DRI drivers.
</ul>
-<li><b>lib</b> - where the GL libraries are placed
+<li><b>lib</b> - hardlinks to most binaries as produced by <strong>make</strong>.
+ These (shortcuts) are used for development purposes in conjunction with
+ LD_LIBRARY_PATH and/or LIBGL_DRIVERS_PATH.
</ul>
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