ir_constant_expression: Handle several floating point unops.
authorEric Anholt <eric@anholt.net>
Wed, 12 May 2010 21:42:21 +0000 (14:42 -0700)
committerEric Anholt <eric@anholt.net>
Tue, 1 Jun 2010 22:15:04 +0000 (15:15 -0700)
Cleans up a bunch of pointless operations in a GStreamer fragment shader.

ir_constant_expression.cpp

index b1092de1393fd2b01f6d0b0dbbafdb8a7e51ec3c..361a7a1630a6e5801b6716c513cd81541415cac4 100644 (file)
@@ -34,6 +34,7 @@
  */
 
 #define NULL 0
+#include <math.h>
 #include "ir.h"
 #include "ir_visitor.h"
 #include "glsl_types.h"
@@ -168,6 +169,102 @@ ir_constant_visitor::visit(ir_expression *ir)
       }
       break;
 
+   case ir_unop_neg:
+      type = ir->type;
+      for (c = 0; c < ir->operands[0]->type->components(); c++) {
+        switch (type->base_type) {
+        case GLSL_TYPE_UINT:
+           u[c] = -op[0]->value.u[c];
+           break;
+        case GLSL_TYPE_INT:
+           i[c] = -op[0]->value.i[c];
+           break;
+        case GLSL_TYPE_FLOAT:
+           f[c] = -op[0]->value.f[c];
+           break;
+        default:
+           assert(0);
+        }
+      }
+      break;
+
+   case ir_unop_abs:
+      assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
+      type = ir->type;
+      for (c = 0; c < ir->operands[0]->type->components(); c++) {
+        switch (type->base_type) {
+        case GLSL_TYPE_UINT:
+           u[c] = op[0]->value.u[c];
+           break;
+        case GLSL_TYPE_INT:
+           i[c] = op[0]->value.i[c];
+           if (i[c] < 0)
+              i[c] = -i[c];
+           break;
+        case GLSL_TYPE_FLOAT:
+           f[c] = fabs(op[0]->value.f[c]);
+           break;
+        default:
+           assert(0);
+        }
+      }
+      break;
+
+   case ir_unop_rcp:
+      assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
+      type = ir->type;
+      for (c = 0; c < ir->operands[0]->type->components(); c++) {
+        switch (type->base_type) {
+        case GLSL_TYPE_UINT:
+           if (op[0]->value.u[c] != 0.0)
+              u[c] = 1 / op[0]->value.u[c];
+           break;
+        case GLSL_TYPE_INT:
+           if (op[0]->value.i[c] != 0.0)
+              i[c] = 1 / op[0]->value.i[c];
+           break;
+        case GLSL_TYPE_FLOAT:
+           if (op[0]->value.f[c] != 0.0)
+              f[c] = 1.0 / op[0]->value.f[c];
+           break;
+        default:
+           assert(0);
+        }
+      }
+      break;
+
+   case ir_unop_rsq:
+      assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
+      type = ir->type;
+      for (c = 0; c < ir->operands[0]->type->components(); c++) {
+        f[c] = 1.0 / sqrtf(op[0]->value.f[c]);
+      }
+      break;
+
+   case ir_unop_sqrt:
+      assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
+      type = ir->type;
+      for (c = 0; c < ir->operands[0]->type->components(); c++) {
+        f[c] = sqrtf(op[0]->value.f[c]);
+      }
+      break;
+
+   case ir_unop_exp:
+      assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
+      type = ir->type;
+      for (c = 0; c < ir->operands[0]->type->components(); c++) {
+        f[c] = expf(op[0]->value.f[c]);
+      }
+      break;
+
+   case ir_unop_log:
+      assert(op[0]->type->base_type == GLSL_TYPE_FLOAT);
+      type = ir->type;
+      for (c = 0; c < ir->operands[0]->type->components(); c++) {
+        f[c] = logf(op[0]->value.f[c]);
+      }
+      break;
+
    case ir_binop_add:
       if (ir->operands[0]->type == ir->operands[1]->type) {
         type = ir->operands[0]->type;