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mesa: print more info when valid_texture_object() fails
author
Brian Paul
<brianp@vmware.com>
Tue, 19 May 2009 15:21:27 +0000
(09:21 -0600)
committer
Brian Paul
<brianp@vmware.com>
Tue, 19 May 2009 15:21:39 +0000
(09:21 -0600)
src/mesa/main/texobj.c
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diff --git
a/src/mesa/main/texobj.c
b/src/mesa/main/texobj.c
index 0024efc0e64cab1ce8a5d5685d795a8b4c4e9472..d51e7b76ec7594faf921c1d85b5848bcddf77bb6 100644
(file)
--- a/
src/mesa/main/texobj.c
+++ b/
src/mesa/main/texobj.c
@@
-281,7
+281,8
@@
valid_texture_object(const struct gl_texture_object *tex)
_mesa_problem(NULL, "invalid reference to a deleted texture object");
return GL_FALSE;
default:
- _mesa_problem(NULL, "invalid texture object Target value");
+ _mesa_problem(NULL, "invalid texture object Target 0x%x, Id = %u",
+ tex->Target, tex->Name);
return GL_FALSE;
}
}