main: Fake entry point for glClearNamedFramebufferuiv.
authorLaura Ekstrand <laura@jlekstrand.net>
Thu, 5 Feb 2015 21:30:50 +0000 (13:30 -0800)
committerFredrik Höglund <fredrik@kde.org>
Thu, 14 May 2015 13:48:15 +0000 (15:48 +0200)
Mesa's ClearBuffer framework is very complicated and thoroughly married to the
object binding model.  Moreover, the OpenGL spec for ClearBuffer is also very
complicated.  At some point, we should implement buffer clearing for arbitrary
framebuffer objects, but for now, we will just wrap ClearBuffer.

Reviewed-by: Fredrik Höglund <fredrik@kde.org>
Signed-off-by: Fredrik Höglund <fredrik@kde.org>
src/mapi/glapi/gen/ARB_direct_state_access.xml
src/mesa/main/clear.c
src/mesa/main/clear.h
src/mesa/main/tests/dispatch_sanity.cpp

index c793c9e9c704a79f887032004e655ac1138fed63..95fda9676fd8be2de96887be5731777cfa0625d8 100644 (file)
       <param name="value" type="const GLint *" />
    </function>
 
+   <function name="ClearNamedFramebufferuiv" offset="assign">
+      <param name="framebuffer" type="GLuint" />
+      <param name="buffer" type="GLenum" />
+      <param name="drawbuffer" type="GLint" />
+      <param name="value" type="const GLuint *" />
+   </function>
+
    <function name="BlitNamedFramebuffer" offset="assign">
       <param name="readFramebuffer" type="GLuint" />
       <param name="drawFramebuffer" type="GLuint" />
index 4e029cf258fedbed693961815375ac69acfe67fd..05bbf1564bef1fccae387d8e32c7f1da378c1121 100644 (file)
@@ -491,6 +491,24 @@ _mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
 }
 
 
+/**
+ * The ClearBuffer framework is so complicated and so riddled with the
+ * assumption that the framebuffer is bound that, for now, we will just fake
+ * direct state access clearing for the user.
+ */
+void GLAPIENTRY
+_mesa_ClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer,
+                               GLint drawbuffer, const GLuint *value)
+{
+   GLint oldfb;
+
+   _mesa_GetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &oldfb);
+   _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, framebuffer);
+   _mesa_ClearBufferuiv(buffer, drawbuffer, value);
+   _mesa_BindFramebuffer(GL_DRAW_FRAMEBUFFER, (GLuint) oldfb);
+}
+
+
 /**
  * New in GL 3.0
  * Clear fixed-pt or float color buffer or depth buffer (not stencil).
index d0b61335356349b4db3180ee07f766c8d983129f..b74c2275cb06b39eaf3de20629e07de59ac25ce4 100644 (file)
@@ -58,6 +58,10 @@ _mesa_ClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer,
 extern void GLAPIENTRY
 _mesa_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
 
+extern void GLAPIENTRY
+_mesa_ClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer,
+                               GLint drawbuffer, const GLuint *value);
+
 extern void GLAPIENTRY
 _mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
 
index 149c8b456b2b9b9690448b4355e6ed039ea6822b..60d0fe9a118676db2276025033b92347fa521caa 100644 (file)
@@ -987,6 +987,7 @@ const struct function gl_core_functions_possible[] = {
    { "glInvalidateNamedFramebufferSubData", 45, -1 },
    { "glInvalidateNamedFramebufferData", 45, -1 },
    { "glClearNamedFramebufferiv", 45, -1 },
+   { "glClearNamedFramebufferuiv", 45, -1 },
    { "glBlitNamedFramebuffer", 45, -1 },
    { "glCheckNamedFramebufferStatus", 45, -1 },
    { "glGetNamedFramebufferAttachmentParameteriv", 45, -1 },