mesa: do depth/stencil format conversion in glGetTexImage
authorBrian Paul <brianp@vmware.com>
Thu, 27 Feb 2014 15:36:13 +0000 (08:36 -0700)
committerBrian Paul <brianp@vmware.com>
Fri, 28 Feb 2014 14:02:55 +0000 (07:02 -0700)
glGetTexImage(GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8) was just
using memcpy() instead of _mesa_unpack_uint_24_8_depth_stencil_row()
to convert texels from the hardware format to the GL format.

Fixes issue reported by David Meng at Intel.  The new piglit
ext_packed_depth_stencil-getteximage test checks for this bug.

Also, add some format/type assertions.  We don't yet handle the
GL_FLOAT_32_UNSIGNED_INT_24_8_REV type.  That should be fixed in
a follow-on patch.

Reviewed-by: Eric Anholt <eric@anholt.net>
Cc: "10.0" "10.1" <mesa-stable@lists.freedesktop.org>
src/mesa/main/texgetimage.c

index fedd814e93260075bf062da3d7d8413c544e5908..daabf2e81380216e3dabc76dca6cc8d7a9f374d9 100644 (file)
@@ -130,6 +130,10 @@ get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions,
    const GLint depth = texImage->Depth;
    GLint img, row;
 
+   assert(format == GL_DEPTH_STENCIL);
+   assert(type == GL_UNSIGNED_INT_24_8);
+   /* XXX type == GL_FLOAT_32_UNSIGNED_INT_24_8_REV is not handled yet */
+
    for (img = 0; img < depth; img++) {
       GLubyte *srcMap;
       GLint rowstride;
@@ -145,8 +149,11 @@ get_tex_depth_stencil(struct gl_context *ctx, GLuint dimensions,
             void *dest = _mesa_image_address(dimensions, &ctx->Pack, pixels,
                                              width, height, format, type,
                                              img, row, 0);
-            /* XXX Z24_S8 vs. S8_Z24??? */
-            memcpy(dest, src, width * sizeof(GLuint));
+            /* Unpack from texture's format to GL's z24_s8 layout */
+            _mesa_unpack_uint_24_8_depth_stencil_row(texImage->TexFormat,
+                                                     width,
+                                                     (const GLuint *) src,
+                                                     dest);
             if (ctx->Pack.SwapBytes) {
                _mesa_swap4((GLuint *) dest, width);
             }