// transpose verts needed for backend
/// @todo modify BE to take non-transformed verts
- simd4scalar vHorizX[SIMD_WIDTH];
- simd4scalar vHorizY[SIMD_WIDTH];
- simd4scalar vHorizZ[SIMD_WIDTH];
- simd4scalar vHorizW[SIMD_WIDTH];
+ OSALIGNSIMD16(simd4scalar) vHorizX[SIMD_WIDTH];
+ OSALIGNSIMD16(simd4scalar) vHorizY[SIMD_WIDTH];
+ OSALIGNSIMD16(simd4scalar) vHorizZ[SIMD_WIDTH];
+ OSALIGNSIMD16(simd4scalar) vHorizW[SIMD_WIDTH];
TransposeVertices(vHorizX, tri[0].x, tri[1].x, tri[2].x);
TransposeVertices(vHorizY, tri[0].y, tri[1].y, tri[2].y);
// transpose verts needed for backend
/// @todo modify BE to take non-transformed verts
- simd4scalar vHorizX[SIMD_WIDTH];
- simd4scalar vHorizY[SIMD_WIDTH];
- simd4scalar vHorizZ[SIMD_WIDTH];
- simd4scalar vHorizW[SIMD_WIDTH];
+ OSALIGNSIMD16(simd4scalar) vHorizX[SIMD_WIDTH];
+ OSALIGNSIMD16(simd4scalar) vHorizY[SIMD_WIDTH];
+ OSALIGNSIMD16(simd4scalar) vHorizZ[SIMD_WIDTH];
+ OSALIGNSIMD16(simd4scalar) vHorizW[SIMD_WIDTH];
if (!primMask)
{