broadcom/vc4: Store job fence in syncobj
authorStefan Schake <stschake@gmail.com>
Tue, 24 Apr 2018 22:00:59 +0000 (00:00 +0200)
committerEric Anholt <eric@anholt.net>
Thu, 17 May 2018 15:04:28 +0000 (16:04 +0100)
This gives us access to the fence created for the render job.

v2: Drop flag (Eric)

Signed-off-by: Stefan Schake <stschake@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
src/gallium/drivers/vc4/vc4_context.c
src/gallium/drivers/vc4/vc4_context.h
src/gallium/drivers/vc4/vc4_job.c

index c1e041d1ef9e9e0e482d751c224701f0769d7fa9..0deb3ef85ee4659419774dc5c3f96d1f4edfca5c 100644 (file)
@@ -124,6 +124,9 @@ vc4_context_destroy(struct pipe_context *pctx)
 
         vc4_program_fini(pctx);
 
+        if (vc4->screen->has_syncobj)
+                drmSyncobjDestroy(vc4->fd, vc4->job_syncobj);
+
         ralloc_free(vc4);
 }
 
@@ -132,6 +135,7 @@ vc4_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
 {
         struct vc4_screen *screen = vc4_screen(pscreen);
         struct vc4_context *vc4;
+        int err;
 
         /* Prevent dumping of the shaders built during context setup. */
         uint32_t saved_shaderdb_flag = vc4_debug & VC4_DEBUG_SHADERDB;
@@ -157,10 +161,12 @@ vc4_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags)
         vc4_query_init(pctx);
         vc4_resource_context_init(pctx);
 
-        vc4_job_init(vc4);
-
         vc4->fd = screen->fd;
 
+        err = vc4_job_init(vc4);
+        if (err)
+                goto fail;
+
         slab_create_child(&vc4->transfer_pool, &screen->transfer_pool);
 
        vc4->uploader = u_upload_create_default(&vc4->base);
index 16bebeec40b0de952369026d44f8d9a247815234..d094957bb577d8558e998b1de0dbc3181fa93df9 100644 (file)
@@ -408,6 +408,9 @@ struct vc4_context {
 
         struct vc4_hwperfmon *perfmon;
         /** @} */
+
+        /** Handle of syncobj containing the last submitted job fence. */
+        uint32_t job_syncobj;
 };
 
 struct vc4_rasterizer_state {
@@ -502,7 +505,7 @@ void vc4_write_uniforms(struct vc4_context *vc4,
                         struct vc4_texture_stateobj *texstate);
 
 void vc4_flush(struct pipe_context *pctx);
-void vc4_job_init(struct vc4_context *vc4);
+int vc4_job_init(struct vc4_context *vc4);
 struct vc4_job *vc4_get_job(struct vc4_context *vc4,
                             struct pipe_surface *cbuf,
                             struct pipe_surface *zsbuf);
index 41c274ca1b389678223ffa5d8700260b0cf69064..3b0ba8b69cfa38fa8c717cd26276e7478575b8d0 100644 (file)
@@ -477,6 +477,9 @@ vc4_job_submit(struct vc4_context *vc4, struct vc4_job *job)
         }
         submit.flags |= job->flags;
 
+        if (vc4->screen->has_syncobj)
+                submit.out_sync = vc4->job_syncobj;
+
         if (!(vc4_debug & VC4_DEBUG_NORAST)) {
                 int ret;
 
@@ -530,7 +533,7 @@ vc4_job_hash(const void *key)
         return _mesa_hash_data(key, sizeof(struct vc4_job_key));
 }
 
-void
+int
 vc4_job_init(struct vc4_context *vc4)
 {
         vc4->jobs = _mesa_hash_table_create(vc4,
@@ -539,5 +542,24 @@ vc4_job_init(struct vc4_context *vc4)
         vc4->write_jobs = _mesa_hash_table_create(vc4,
                                                   _mesa_hash_pointer,
                                                   _mesa_key_pointer_equal);
+
+        if (vc4->screen->has_syncobj) {
+                /* Create the syncobj as signaled since with no job executed
+                 * there is nothing to wait on.
+                 */
+                int ret = drmSyncobjCreate(vc4->fd,
+                                           DRM_SYNCOBJ_CREATE_SIGNALED,
+                                           &vc4->job_syncobj);
+                if (ret) {
+                        /* If the screen indicated syncobj support, we should
+                         * be able to create a signaled syncobj.
+                         * At this point it is too late to pretend the screen
+                         * has no syncobj support.
+                         */
+                        return ret;
+                }
+        }
+
+        return 0;
 }