On cayman, 128bpp surfaces require non_disp ordering for hw
access to both linear and tiled surfaces. When we use the 3D
engine we can set the non_disp ordering on both the tiled and
linear sides (via CB or texture), but when we use the DMA
engine, we can only set the non_disp ordering on the tiled
side, so after a L2T operation with the DMA engine, the data
ends up in the wrong order on the tiled side.
v2: cayman/TN only
v3: fix comments
Fixes:
https://bugs.freedesktop.org/show_bug.cgi?id=60802
Note: this is a candidate for the 9.1 branch.
Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
return FALSE;
}
+ /* 128 bpp surfaces require non_disp_tiling for both
+ * tiled and linear buffers on cayman. However, async
+ * DMA only supports it on the tiled side. As such
+ * the tile order is backwards after a L2T/T2L packet.
+ */
+ if ((rctx->chip_class == CAYMAN) &&
+ (src_mode != dst_mode) &&
+ (util_format_get_blocksize(src->format) >= 16)) {
+ return FALSE;
+ }
+
if (src_mode == dst_mode) {
uint64_t dst_offset, src_offset;
/* simple dma blit would do NOTE code here assume :