* \return GL_TRUE if done, GL_FALSE otherwise
*/
static GLboolean
-get_tex_memcpy(struct gl_context *ctx, GLenum format, GLenum type, GLvoid *pixels,
- const struct gl_texture_object *texObj,
- const struct gl_texture_image *texImage)
+get_tex_memcpy(struct gl_context *ctx, GLenum format, GLenum type,
+ GLvoid *pixels,
+ struct gl_texture_object *texObj,
+ struct gl_texture_image *texImage)
{
GLboolean memCopy = GL_FALSE;
- /* Texture image should have been mapped already */
- assert(texImage->Data);
-
/*
* Check if the src/dst formats are compatible.
* Also note that GL's pixel transfer ops don't apply to glGetTexImage()
texImage->Height, format, type, 0, 0);
const GLint dstRowStride =
_mesa_image_row_stride(&ctx->Pack, texImage->Width, format, type);
- const GLubyte *src = texImage->Data;
- const GLint srcRowStride = texImage->RowStride * bpp;
- GLuint row;
+ GLubyte *src;
+ GLint srcRowStride;
+
+ /* map src texture buffer */
+ ctx->Driver.MapTextureImage(ctx, texImage, 0,
+ 0, 0, texImage->Width, texImage->Height,
+ GL_MAP_READ_BIT, &src, &srcRowStride);
if (bytesPerRow == dstRowStride && bytesPerRow == srcRowStride) {
memcpy(dst, src, bytesPerRow * texImage->Height);
}
else {
+ GLuint row;
for (row = 0; row < texImage->Height; row++) {
memcpy(dst, src, bytesPerRow);
dst += dstRowStride;
src += srcRowStride;
}
}
+
+ /* unmap src texture buffer */
+ ctx->Driver.UnmapTextureImage(ctx, texImage, 0);
}
return memCopy;