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tgsi: get texturing working in vertex shader sse2 path
author
Keith Whitwell
<keithw@vmware.com>
Mon, 20 Jul 2009 18:29:22 +0000
(19:29 +0100)
committer
Keith Whitwell
<keithw@vmware.com>
Mon, 20 Jul 2009 18:32:28 +0000
(19:32 +0100)
src/gallium/auxiliary/tgsi/tgsi_sse2.c
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diff --git
a/src/gallium/auxiliary/tgsi/tgsi_sse2.c
b/src/gallium/auxiliary/tgsi/tgsi_sse2.c
index a4b86aba98660fe24281811b597487fc63ec0981..4c3343d26c31ab92fe67f8eb9d8f124caac08f97 100644
(file)
--- a/
src/gallium/auxiliary/tgsi/tgsi_sse2.c
+++ b/
src/gallium/auxiliary/tgsi/tgsi_sse2.c
@@
-2910,14
+2910,14
@@
tgsi_emit_sse2(
func,
get_coef_base(),
x86_fn_arg( func, 4 ) );
-
- x86_mov(
- func,
- get_sampler_base(),
- x86_make_disp( get_machine_base(),
- Offset( struct tgsi_exec_machine, Samplers ) ) );
}
+ x86_mov(
+ func,
+ get_sampler_base(),
+ x86_make_disp( get_machine_base(),
+ Offset( struct tgsi_exec_machine, Samplers ) ) );
+
while( !tgsi_parse_end_of_tokens( &parse ) && ok ) {
tgsi_parse_token( &parse );