#define FILE_DEBUG_FLAG DEBUG_BLORP
+#pragma pack(push, 1)
struct brw_blorp_const_color_prog_key
{
enum blorp_shader_type shader_type; /* Must be BLORP_SHADER_TYPE_CLEAR */
bool use_simd16_replicated_data;
bool clear_rgb_as_red;
- bool pad[3];
};
+#pragma pack(pop)
static bool
blorp_params_get_clear_kernel(struct blorp_batch *batch,
return result;
}
+#pragma pack(push, 1)
struct layer_offset_vs_key {
enum blorp_shader_type shader_type;
unsigned num_inputs;
};
+#pragma pack(pop)
/* In the case of doing attachment clears, we are using a surface state that
* is handed to us so we can't set (and don't even know) the base array layer.
nir_imm_int(b, 1));
}
+#pragma pack(push, 1)
struct blorp_mcs_partial_resolve_key
{
enum blorp_shader_type shader_type;
bool int_format;
uint32_t num_samples;
};
+#pragma pack(pop)
static bool
blorp_params_get_mcs_partial_resolve_kernel(struct blorp_batch *batch,