intel/genxml: Rename field on WM_STATE to match gen6+.
authorRafael Antognolli <rafael.antognolli@intel.com>
Tue, 13 Jun 2017 23:46:19 +0000 (16:46 -0700)
committerRafael Antognolli <rafael.antognolli@intel.com>
Wed, 21 Jun 2017 17:16:05 +0000 (10:16 -0700)
"Pixel Shader Kill Pixel" -> "Pixel Shader Kills Pixel", which is how it's
called on newer gens.

Signed-off-by: Rafael Antognolli <rafael.antognolli@intel.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
src/intel/genxml/gen4.xml
src/intel/genxml/gen45.xml
src/intel/genxml/gen5.xml
src/mesa/drivers/dri/i965/gen4_blorp_exec.h

index 33b487155e279293eb92cd42fc0e5dec8ab090d8..f4ca3f09ec90d8319229f0190eaee0d6fa9d3f0a 100644 (file)
     <field name="Statistics Enable" start="128" end="128" type="bool"/>
     <field name="Maximum Number of Threads" start="185" end="191" type="uint"/>
     <field name="Legacy Diamond Line Rasterization" start="183" end="183" type="bool"/>
-    <field name="Pixel Shader Kill Pixel" start="182" end="182" type="bool"/>
+    <field name="Pixel Shader Kills Pixel" start="182" end="182" type="bool"/>
     <field name="Pixel Shader Computed Depth" start="181" end="181" type="bool"/>
     <field name="Pixel Shader Uses Source Depth" start="180" end="180" type="bool"/>
     <field name="Thread Dispatch Enable" start="179" end="179" type="bool"/>
index b708c4fc216ae79c115470f9e34b9753493c4217..5c221b7843296c23bd8a72236a3af373c08e2bed 100644 (file)
     <field name="Statistics Enable" start="128" end="128" type="bool"/>
     <field name="Maximum Number of Threads" start="185" end="191" type="uint"/>
     <field name="Legacy Diamond Line Rasterization" start="183" end="183" type="bool"/>
-    <field name="Pixel Shader Kill Pixel" start="182" end="182" type="bool"/>
+    <field name="Pixel Shader Kills Pixel" start="182" end="182" type="bool"/>
     <field name="Pixel Shader Computed Depth" start="181" end="181" type="bool"/>
     <field name="Pixel Shader Uses Source Depth" start="180" end="180" type="bool"/>
     <field name="Thread Dispatch Enable" start="179" end="179" type="bool"/>
index d6b266229dd2efbafb60856fa01a033418f51e3d..28d9dd501eb9ec954578fb36aef0972844bc6d33 100644 (file)
     <field name="Statistics Enable" start="128" end="128" type="bool"/>
     <field name="Maximum Number of Threads" start="185" end="191" type="uint"/>
     <field name="Legacy Diamond Line Rasterization" start="183" end="183" type="bool"/>
-    <field name="Pixel Shader Kill Pixel" start="182" end="182" type="bool"/>
+    <field name="Pixel Shader Kills Pixel" start="182" end="182" type="bool"/>
     <field name="Pixel Shader Computed Depth" start="181" end="181" type="bool"/>
     <field name="Pixel Shader Uses Source Depth" start="180" end="180" type="bool"/>
     <field name="Thread Dispatch Enable" start="179" end="179" type="bool"/>
index 86c5e547b552f62e40eabaf40e7474ac1f51c14c..f1d9394e243bbeb95eb796ab38a1a4b59212b3d0 100644 (file)
@@ -131,7 +131,7 @@ blorp_emit_wm_state(struct blorp_batch *batch,
          wm.SetupURBEntryReadOffset = 0;
 
          wm.DepthCoefficientURBReadOffset = 1;
-         wm.PixelShaderKillPixel = prog_data->uses_kill;
+         wm.PixelShaderKillsPixel = prog_data->uses_kill;
          wm.ThreadDispatchEnable = true;
          wm.EarlyDepthTestEnable = true;