layout->image_dims.count;
layout->image_dims.count += 3; /* three const per */
break;
+ case nir_intrinsic_load_ubo:
+ if (nir_src_is_const(intr->src[0])) {
+ layout->num_ubos = MAX2(layout->num_ubos,
+ nir_src_as_uint(intr->src[0]) + 1);
+ } else {
+ layout->num_ubos = shader->info.num_ubos;
+ }
default:
break;
}
ir3_nir_scan_driver_consts(nir, const_state);
const_state->num_uniforms = nir->num_uniforms;
- const_state->num_ubos = nir->info.num_ubos;
debug_assert((shader->ubo_state.size % 16) == 0);
unsigned constoff = align(shader->ubo_state.size / 16, 4);