intel: move glClear-related code into new intel_clear.c file
authorBrian Paul <brianp@vmware.com>
Mon, 26 Jan 2009 19:02:25 +0000 (12:02 -0700)
committerBrian Paul <brianp@vmware.com>
Mon, 26 Jan 2009 19:39:28 +0000 (12:39 -0700)
src/mesa/drivers/dri/i915/Makefile
src/mesa/drivers/dri/i915/intel_clear.c [new symlink]
src/mesa/drivers/dri/i965/Makefile
src/mesa/drivers/dri/i965/intel_clear.c [new symlink]
src/mesa/drivers/dri/intel/intel_buffers.c
src/mesa/drivers/dri/intel/intel_clear.c [new file with mode: 0644]
src/mesa/drivers/dri/intel/intel_clear.h [new file with mode: 0644]
src/mesa/drivers/dri/intel/intel_context.c

index 0abf47b830219412dcbcd3365395234b307c104a..25c8c282cdc3dd6c13bdf7ab58bedf2334088102 100644 (file)
@@ -18,6 +18,7 @@ DRIVER_SOURCES = \
        intel_regions.c \
        intel_buffer_objects.c \
        intel_batchbuffer.c \
+       intel_clear.c \
        intel_mipmap_tree.c \
        i915_tex_layout.c \
        intel_tex_layout.c \
diff --git a/src/mesa/drivers/dri/i915/intel_clear.c b/src/mesa/drivers/dri/i915/intel_clear.c
new file mode 120000 (symlink)
index 0000000..9a2a742
--- /dev/null
@@ -0,0 +1 @@
+../intel/intel_clear.c
\ No newline at end of file
index 692a285cbe319a83f15a6fb42123d8059c36ac3d..836ca3ca4a2b2518b70583cea9dbce3955e07016 100644 (file)
@@ -9,6 +9,7 @@ DRIVER_SOURCES = \
        intel_blit.c \
        intel_buffer_objects.c \
        intel_buffers.c \
+       intel_clear.c \
        intel_context.c \
        intel_decode.c \
        intel_fbo.c \
diff --git a/src/mesa/drivers/dri/i965/intel_clear.c b/src/mesa/drivers/dri/i965/intel_clear.c
new file mode 120000 (symlink)
index 0000000..9a2a742
--- /dev/null
@@ -0,0 +1 @@
+../intel/intel_clear.c
\ No newline at end of file
index 827cb8a2a7273ae7080be1ee2b31a8221b1e3eb3..13555b2e0e6ea372c9eec5c7d47be156ab37e19e 100644 (file)
  * 
  **************************************************************************/
 
-#include "intel_screen.h"
 #include "intel_context.h"
-#include "intel_blit.h"
 #include "intel_buffers.h"
-#include "intel_chipset.h"
 #include "intel_fbo.h"
 #include "intel_regions.h"
 #include "intel_batchbuffer.h"
 #include "main/framebuffer.h"
-#include "swrast/swrast.h"
 #include "drirenderbuffer.h"
 
-#define FILE_DEBUG_FLAG DEBUG_BLIT
 
 /**
  * XXX move this into a new dri/common/cliprects.c file.
@@ -137,222 +132,6 @@ intel_get_cliprects(struct intel_context *intel,
 }
 
 
-
-/* A true meta version of this would be very simple and additionally
- * machine independent.  Maybe we'll get there one day.
- */
-static void
-intelClearWithTris(struct intel_context *intel, GLbitfield mask)
-{
-   GLcontext *ctx = &intel->ctx;
-   struct gl_framebuffer *fb = ctx->DrawBuffer;
-   GLuint buf;
-
-   intel->vtbl.install_meta_state(intel);
-
-   /* Back and stencil cliprects are the same.  Try and do both
-    * buffers at once:
-    */
-   if (mask & (BUFFER_BIT_BACK_LEFT | BUFFER_BIT_STENCIL | BUFFER_BIT_DEPTH)) {
-      struct intel_region *backRegion =
-        intel_get_rb_region(fb, BUFFER_BACK_LEFT);
-      struct intel_region *depthRegion =
-        intel_get_rb_region(fb, BUFFER_DEPTH);
-
-      intel->vtbl.meta_draw_region(intel, backRegion, depthRegion);
-
-      if (mask & BUFFER_BIT_BACK_LEFT)
-        intel->vtbl.meta_color_mask(intel, GL_TRUE);
-      else
-        intel->vtbl.meta_color_mask(intel, GL_FALSE);
-
-      if (mask & BUFFER_BIT_STENCIL)
-        intel->vtbl.meta_stencil_replace(intel,
-                                         intel->ctx.Stencil.WriteMask[0],
-                                         intel->ctx.Stencil.Clear);
-      else
-        intel->vtbl.meta_no_stencil_write(intel);
-
-      if (mask & BUFFER_BIT_DEPTH)
-        intel->vtbl.meta_depth_replace(intel);
-      else
-        intel->vtbl.meta_no_depth_write(intel);
-
-      intel->vtbl.meta_draw_quad(intel,
-                                fb->_Xmin,
-                                fb->_Xmax,
-                                fb->_Ymin,
-                                fb->_Ymax,
-                                intel->ctx.Depth.Clear,
-                                intel->ClearColor8888,
-                                0, 0, 0, 0);   /* texcoords */
-
-      mask &= ~(BUFFER_BIT_BACK_LEFT | BUFFER_BIT_STENCIL | BUFFER_BIT_DEPTH);
-   }
-
-   /* clear the remaining (color) renderbuffers */
-   for (buf = 0; buf < BUFFER_COUNT && mask; buf++) {
-      const GLuint bufBit = 1 << buf;
-      if (mask & bufBit) {
-        struct intel_renderbuffer *irbColor =
-           intel_renderbuffer(fb->Attachment[buf].Renderbuffer);
-
-        ASSERT(irbColor);
-
-        intel->vtbl.meta_no_depth_write(intel);
-        intel->vtbl.meta_no_stencil_write(intel);
-        intel->vtbl.meta_color_mask(intel, GL_TRUE);
-        intel->vtbl.meta_draw_region(intel, irbColor->region, NULL);
-
-        intel->vtbl.meta_draw_quad(intel,
-                                   fb->_Xmin,
-                                   fb->_Xmax,
-                                   fb->_Ymin,
-                                   fb->_Ymax,
-                                   0, intel->ClearColor8888,
-                                   0, 0, 0, 0);   /* texcoords */
-
-        mask &= ~bufBit;
-      }
-   }
-
-   intel->vtbl.leave_meta_state(intel);
-}
-
-static const char *buffer_names[] = {
-   [BUFFER_FRONT_LEFT] = "front",
-   [BUFFER_BACK_LEFT] = "back",
-   [BUFFER_FRONT_RIGHT] = "front right",
-   [BUFFER_BACK_RIGHT] = "back right",
-   [BUFFER_AUX0] = "aux0",
-   [BUFFER_AUX1] = "aux1",
-   [BUFFER_AUX2] = "aux2",
-   [BUFFER_AUX3] = "aux3",
-   [BUFFER_DEPTH] = "depth",
-   [BUFFER_STENCIL] = "stencil",
-   [BUFFER_ACCUM] = "accum",
-   [BUFFER_COLOR0] = "color0",
-   [BUFFER_COLOR1] = "color1",
-   [BUFFER_COLOR2] = "color2",
-   [BUFFER_COLOR3] = "color3",
-   [BUFFER_COLOR4] = "color4",
-   [BUFFER_COLOR5] = "color5",
-   [BUFFER_COLOR6] = "color6",
-   [BUFFER_COLOR7] = "color7",
-};
-
-/**
- * Called by ctx->Driver.Clear.
- */
-static void
-intelClear(GLcontext *ctx, GLbitfield mask)
-{
-   struct intel_context *intel = intel_context(ctx);
-   const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask);
-   GLbitfield tri_mask = 0;
-   GLbitfield blit_mask = 0;
-   GLbitfield swrast_mask = 0;
-   struct gl_framebuffer *fb = ctx->DrawBuffer;
-   GLuint i;
-
-   if (0)
-      fprintf(stderr, "%s\n", __FUNCTION__);
-
-   /* HW color buffers (front, back, aux, generic FBO, etc) */
-   if (colorMask == ~0) {
-      /* clear all R,G,B,A */
-      /* XXX FBO: need to check if colorbuffers are software RBOs! */
-      blit_mask |= (mask & BUFFER_BITS_COLOR);
-   }
-   else {
-      /* glColorMask in effect */
-      tri_mask |= (mask & BUFFER_BITS_COLOR);
-   }
-
-   /* HW stencil */
-   if (mask & BUFFER_BIT_STENCIL) {
-      const struct intel_region *stencilRegion
-         = intel_get_rb_region(fb, BUFFER_STENCIL);
-      if (stencilRegion) {
-         /* have hw stencil */
-         if (IS_965(intel->intelScreen->deviceID) ||
-            (ctx->Stencil.WriteMask[0] & 0xff) != 0xff) {
-           /* We have to use the 3D engine if we're clearing a partial mask
-            * of the stencil buffer, or if we're on a 965 which has a tiled
-            * depth/stencil buffer in a layout we can't blit to.
-            */
-            tri_mask |= BUFFER_BIT_STENCIL;
-         }
-         else {
-            /* clearing all stencil bits, use blitting */
-            blit_mask |= BUFFER_BIT_STENCIL;
-         }
-      }
-   }
-
-   /* HW depth */
-   if (mask & BUFFER_BIT_DEPTH) {
-      /* clear depth with whatever method is used for stencil (see above) */
-      if (IS_965(intel->intelScreen->deviceID) ||
-         tri_mask & BUFFER_BIT_STENCIL)
-         tri_mask |= BUFFER_BIT_DEPTH;
-      else
-         blit_mask |= BUFFER_BIT_DEPTH;
-   }
-
-   /* SW fallback clearing */
-   swrast_mask = mask & ~tri_mask & ~blit_mask;
-
-   for (i = 0; i < BUFFER_COUNT; i++) {
-      GLuint bufBit = 1 << i;
-      if ((blit_mask | tri_mask) & bufBit) {
-         if (!fb->Attachment[i].Renderbuffer->ClassID) {
-            blit_mask &= ~bufBit;
-            tri_mask &= ~bufBit;
-            swrast_mask |= bufBit;
-         }
-      }
-   }
-
-   if (blit_mask) {
-      if (INTEL_DEBUG & DEBUG_BLIT) {
-        DBG("blit clear:");
-        for (i = 0; i < BUFFER_COUNT; i++) {
-           if (blit_mask & (1 << i))
-              DBG(" %s", buffer_names[i]);
-        }
-        DBG("\n");
-      }
-      intelClearWithBlit(ctx, blit_mask);
-   }
-
-   if (tri_mask) {
-      if (INTEL_DEBUG & DEBUG_BLIT) {
-        DBG("tri clear:");
-        for (i = 0; i < BUFFER_COUNT; i++) {
-           if (tri_mask & (1 << i))
-              DBG(" %s", buffer_names[i]);
-        }
-        DBG("\n");
-      }
-      intelClearWithTris(intel, tri_mask);
-   }
-
-   if (swrast_mask) {
-      if (INTEL_DEBUG & DEBUG_BLIT) {
-        DBG("swrast clear:");
-        for (i = 0; i < BUFFER_COUNT; i++) {
-           if (swrast_mask & (1 << i))
-              DBG(" %s", buffer_names[i]);
-        }
-        DBG("\n");
-      }
-      _swrast_Clear(ctx, swrast_mask);
-   }
-}
-
-
-
 /**
  * Update the hardware state for drawing into a window or framebuffer object.
  *
@@ -562,7 +341,6 @@ intelReadBuffer(GLcontext * ctx, GLenum mode)
 void
 intelInitBufferFuncs(struct dd_function_table *functions)
 {
-   functions->Clear = intelClear;
    functions->DrawBuffer = intelDrawBuffer;
    functions->ReadBuffer = intelReadBuffer;
 }
diff --git a/src/mesa/drivers/dri/intel/intel_clear.c b/src/mesa/drivers/dri/intel/intel_clear.c
new file mode 100644 (file)
index 0000000..921ec2d
--- /dev/null
@@ -0,0 +1,260 @@
+/**************************************************************************
+ * 
+ * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ * 
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ * 
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ * 
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * 
+ **************************************************************************/
+
+#include "intel_clear.h"
+#include "intel_context.h"
+#include "intel_blit.h"
+#include "intel_buffers.h"
+#include "intel_chipset.h"
+#include "intel_fbo.h"
+#include "intel_regions.h"
+#include "intel_batchbuffer.h"
+#include "main/framebuffer.h"
+#include "swrast/swrast.h"
+#include "drirenderbuffer.h"
+
+#define FILE_DEBUG_FLAG DEBUG_BLIT
+
+/* A true meta version of this would be very simple and additionally
+ * machine independent.  Maybe we'll get there one day.
+ */
+static void
+intelClearWithTris(struct intel_context *intel, GLbitfield mask)
+{
+   GLcontext *ctx = &intel->ctx;
+   struct gl_framebuffer *fb = ctx->DrawBuffer;
+   GLuint buf;
+
+   intel->vtbl.install_meta_state(intel);
+
+   /* Back and stencil cliprects are the same.  Try and do both
+    * buffers at once:
+    */
+   if (mask & (BUFFER_BIT_BACK_LEFT | BUFFER_BIT_STENCIL | BUFFER_BIT_DEPTH)) {
+      struct intel_region *backRegion =
+        intel_get_rb_region(fb, BUFFER_BACK_LEFT);
+      struct intel_region *depthRegion =
+        intel_get_rb_region(fb, BUFFER_DEPTH);
+
+      intel->vtbl.meta_draw_region(intel, backRegion, depthRegion);
+
+      if (mask & BUFFER_BIT_BACK_LEFT)
+        intel->vtbl.meta_color_mask(intel, GL_TRUE);
+      else
+        intel->vtbl.meta_color_mask(intel, GL_FALSE);
+
+      if (mask & BUFFER_BIT_STENCIL)
+        intel->vtbl.meta_stencil_replace(intel,
+                                         intel->ctx.Stencil.WriteMask[0],
+                                         intel->ctx.Stencil.Clear);
+      else
+        intel->vtbl.meta_no_stencil_write(intel);
+
+      if (mask & BUFFER_BIT_DEPTH)
+        intel->vtbl.meta_depth_replace(intel);
+      else
+        intel->vtbl.meta_no_depth_write(intel);
+
+      intel->vtbl.meta_draw_quad(intel,
+                                fb->_Xmin,
+                                fb->_Xmax,
+                                fb->_Ymin,
+                                fb->_Ymax,
+                                intel->ctx.Depth.Clear,
+                                intel->ClearColor8888,
+                                0, 0, 0, 0);   /* texcoords */
+
+      mask &= ~(BUFFER_BIT_BACK_LEFT | BUFFER_BIT_STENCIL | BUFFER_BIT_DEPTH);
+   }
+
+   /* clear the remaining (color) renderbuffers */
+   for (buf = 0; buf < BUFFER_COUNT && mask; buf++) {
+      const GLuint bufBit = 1 << buf;
+      if (mask & bufBit) {
+        struct intel_renderbuffer *irbColor =
+           intel_renderbuffer(fb->Attachment[buf].Renderbuffer);
+
+        ASSERT(irbColor);
+
+        intel->vtbl.meta_no_depth_write(intel);
+        intel->vtbl.meta_no_stencil_write(intel);
+        intel->vtbl.meta_color_mask(intel, GL_TRUE);
+        intel->vtbl.meta_draw_region(intel, irbColor->region, NULL);
+
+        intel->vtbl.meta_draw_quad(intel,
+                                   fb->_Xmin,
+                                   fb->_Xmax,
+                                   fb->_Ymin,
+                                   fb->_Ymax,
+                                   0, intel->ClearColor8888,
+                                   0, 0, 0, 0);   /* texcoords */
+
+        mask &= ~bufBit;
+      }
+   }
+
+   intel->vtbl.leave_meta_state(intel);
+}
+
+static const char *buffer_names[] = {
+   [BUFFER_FRONT_LEFT] = "front",
+   [BUFFER_BACK_LEFT] = "back",
+   [BUFFER_FRONT_RIGHT] = "front right",
+   [BUFFER_BACK_RIGHT] = "back right",
+   [BUFFER_AUX0] = "aux0",
+   [BUFFER_AUX1] = "aux1",
+   [BUFFER_AUX2] = "aux2",
+   [BUFFER_AUX3] = "aux3",
+   [BUFFER_DEPTH] = "depth",
+   [BUFFER_STENCIL] = "stencil",
+   [BUFFER_ACCUM] = "accum",
+   [BUFFER_COLOR0] = "color0",
+   [BUFFER_COLOR1] = "color1",
+   [BUFFER_COLOR2] = "color2",
+   [BUFFER_COLOR3] = "color3",
+   [BUFFER_COLOR4] = "color4",
+   [BUFFER_COLOR5] = "color5",
+   [BUFFER_COLOR6] = "color6",
+   [BUFFER_COLOR7] = "color7",
+};
+
+/**
+ * Called by ctx->Driver.Clear.
+ */
+static void
+intelClear(GLcontext *ctx, GLbitfield mask)
+{
+   struct intel_context *intel = intel_context(ctx);
+   const GLuint colorMask = *((GLuint *) & ctx->Color.ColorMask);
+   GLbitfield tri_mask = 0;
+   GLbitfield blit_mask = 0;
+   GLbitfield swrast_mask = 0;
+   struct gl_framebuffer *fb = ctx->DrawBuffer;
+   GLuint i;
+
+   if (0)
+      fprintf(stderr, "%s\n", __FUNCTION__);
+
+   /* HW color buffers (front, back, aux, generic FBO, etc) */
+   if (colorMask == ~0) {
+      /* clear all R,G,B,A */
+      /* XXX FBO: need to check if colorbuffers are software RBOs! */
+      blit_mask |= (mask & BUFFER_BITS_COLOR);
+   }
+   else {
+      /* glColorMask in effect */
+      tri_mask |= (mask & BUFFER_BITS_COLOR);
+   }
+
+   /* HW stencil */
+   if (mask & BUFFER_BIT_STENCIL) {
+      const struct intel_region *stencilRegion
+         = intel_get_rb_region(fb, BUFFER_STENCIL);
+      if (stencilRegion) {
+         /* have hw stencil */
+         if (IS_965(intel->intelScreen->deviceID) ||
+            (ctx->Stencil.WriteMask[0] & 0xff) != 0xff) {
+           /* We have to use the 3D engine if we're clearing a partial mask
+            * of the stencil buffer, or if we're on a 965 which has a tiled
+            * depth/stencil buffer in a layout we can't blit to.
+            */
+            tri_mask |= BUFFER_BIT_STENCIL;
+         }
+         else {
+            /* clearing all stencil bits, use blitting */
+            blit_mask |= BUFFER_BIT_STENCIL;
+         }
+      }
+   }
+
+   /* HW depth */
+   if (mask & BUFFER_BIT_DEPTH) {
+      /* clear depth with whatever method is used for stencil (see above) */
+      if (IS_965(intel->intelScreen->deviceID) ||
+         tri_mask & BUFFER_BIT_STENCIL)
+         tri_mask |= BUFFER_BIT_DEPTH;
+      else
+         blit_mask |= BUFFER_BIT_DEPTH;
+   }
+
+   /* SW fallback clearing */
+   swrast_mask = mask & ~tri_mask & ~blit_mask;
+
+   for (i = 0; i < BUFFER_COUNT; i++) {
+      GLuint bufBit = 1 << i;
+      if ((blit_mask | tri_mask) & bufBit) {
+         if (!fb->Attachment[i].Renderbuffer->ClassID) {
+            blit_mask &= ~bufBit;
+            tri_mask &= ~bufBit;
+            swrast_mask |= bufBit;
+         }
+      }
+   }
+
+   if (blit_mask) {
+      if (INTEL_DEBUG & DEBUG_BLIT) {
+        DBG("blit clear:");
+        for (i = 0; i < BUFFER_COUNT; i++) {
+           if (blit_mask & (1 << i))
+              DBG(" %s", buffer_names[i]);
+        }
+        DBG("\n");
+      }
+      intelClearWithBlit(ctx, blit_mask);
+   }
+
+   if (tri_mask) {
+      if (INTEL_DEBUG & DEBUG_BLIT) {
+        DBG("tri clear:");
+        for (i = 0; i < BUFFER_COUNT; i++) {
+           if (tri_mask & (1 << i))
+              DBG(" %s", buffer_names[i]);
+        }
+        DBG("\n");
+      }
+      intelClearWithTris(intel, tri_mask);
+   }
+
+   if (swrast_mask) {
+      if (INTEL_DEBUG & DEBUG_BLIT) {
+        DBG("swrast clear:");
+        for (i = 0; i < BUFFER_COUNT; i++) {
+           if (swrast_mask & (1 << i))
+              DBG(" %s", buffer_names[i]);
+        }
+        DBG("\n");
+      }
+      _swrast_Clear(ctx, swrast_mask);
+   }
+}
+
+
+void
+intelInitClearFuncs(struct dd_function_table *functions)
+{
+   functions->Clear = intelClear;
+}
diff --git a/src/mesa/drivers/dri/intel/intel_clear.h b/src/mesa/drivers/dri/intel/intel_clear.h
new file mode 100644 (file)
index 0000000..7fd6b31
--- /dev/null
@@ -0,0 +1,38 @@
+
+/**************************************************************************
+ * 
+ * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ * 
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ * 
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ * 
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * 
+ **************************************************************************/
+
+#ifndef INTEL_CLEAR_H
+#define INTEL_CLEAR_H
+
+struct dd_function_table;
+
+extern void
+intelInitClearFuncs(struct dd_function_table *functions);
+
+
+#endif /* INTEL_CLEAR_H */
index 72610b2454f51059744e0dddb7aefe0a241f8164..265cf15e44cdd8214182b1a7d8201c214e66a73b 100644 (file)
@@ -53,6 +53,7 @@
 #include "intel_tex.h"
 #include "intel_batchbuffer.h"
 #include "intel_blit.h"
+#include "intel_clear.h"
 #include "intel_pixel.h"
 #include "intel_regions.h"
 #include "intel_buffer_objects.h"
@@ -565,6 +566,7 @@ intelInitDriverFunctions(struct dd_function_table *functions)
 
    intelInitTextureFuncs(functions);
    intelInitStateFuncs(functions);
+   intelInitClearFuncs(functions);
    intelInitBufferFuncs(functions);
    intelInitPixelFuncs(functions);
 }