Previously we blocked because I hadn't added the libdrm function. Now it's
there, so update your libdrm.
static void brw_check_query(GLcontext *ctx, struct gl_query_object *q)
{
- /* XXX: Need to expose dri_bo_is_idle from bufmgr. */
-#if 0
struct brw_query_object *query = (struct brw_query_object *)q;
- if (dri_bo_is_idle(query->bo)) {
+ if (!drm_intel_bo_busy(query->bo)) {
brw_queryobj_get_results(query);
query->Base.Ready = GL_TRUE;
}
-#else
- brw_wait_query(ctx, q);
-#endif
}
/** Called to set up the query BO and account for its aperture space */