gallium: new draw stage for polygon stipple.
authorBrian <brian.paul@tungstengraphics.com>
Thu, 21 Feb 2008 23:56:32 +0000 (16:56 -0700)
committerBrian <brian.paul@tungstengraphics.com>
Thu, 21 Feb 2008 23:56:32 +0000 (16:56 -0700)
For hardware without native polygon stipple.  Create a 32x32 alpha texture
that encodes the stipple pattern.  Modify the user's fragment program to
sample the texture (with gl_FragCoord) and kill the fragment according to
the texel value.
Temporarily enabled in softpipe driver, replacing the sp_quad_stipple.c step.

src/gallium/auxiliary/draw/Makefile
src/gallium/auxiliary/draw/draw_context.h
src/gallium/auxiliary/draw/draw_private.h
src/gallium/auxiliary/draw/draw_pstipple.c [new file with mode: 0644]
src/gallium/auxiliary/draw/draw_validate.c
src/gallium/drivers/softpipe/sp_context.c
src/gallium/drivers/softpipe/sp_context.h
src/gallium/drivers/softpipe/sp_quad.c

index b7e71ed3ec7c8e01fa8f6452ab9f962b358b1818..c9980f0b8355a47e4a467cce6cfd7db1264e252d 100644 (file)
@@ -16,6 +16,7 @@ C_SOURCES = \
        draw_flatshade.c \
        draw_offset.c \
        draw_prim.c \
+       draw_pstipple.c \
        draw_stipple.c \
        draw_twoside.c \
        draw_unfilled.c \
index 43b58bc0563ed38bb2c21a92b3d333f1641a5100..c25301f71df366fefcb7a9a33d0d19b55362b3fc 100644 (file)
@@ -102,6 +102,9 @@ draw_install_aaline_stage(struct draw_context *draw, struct pipe_context *pipe);
 void
 draw_install_aapoint_stage(struct draw_context *draw, struct pipe_context *pipe);
 
+void
+draw_install_pstipple_stage(struct draw_context *draw, struct pipe_context *pipe);
+
 
 int
 draw_find_vs_output(struct draw_context *draw,
index 8c469e74b73097de085245cde8f6447ba7d90ba9..6abced139ba85a7fe0ada62840982b3c34324c56 100644 (file)
@@ -182,6 +182,7 @@ struct draw_context
       struct draw_stage *stipple;
       struct draw_stage *aapoint;
       struct draw_stage *aaline;
+      struct draw_stage *pstipple;
       struct draw_stage *wide;
       struct draw_stage *rasterize;
    } pipeline;
diff --git a/src/gallium/auxiliary/draw/draw_pstipple.c b/src/gallium/auxiliary/draw/draw_pstipple.c
new file mode 100644 (file)
index 0000000..4048abf
--- /dev/null
@@ -0,0 +1,717 @@
+/**************************************************************************
+ * 
+ * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the
+ * "Software"), to deal in the Software without restriction, including
+ * without limitation the rights to use, copy, modify, merge, publish,
+ * distribute, sub license, and/or sell copies of the Software, and to
+ * permit persons to whom the Software is furnished to do so, subject to
+ * the following conditions:
+ * 
+ * The above copyright notice and this permission notice (including the
+ * next paragraph) shall be included in all copies or substantial portions
+ * of the Software.
+ * 
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
+ * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+ * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+ * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ * 
+ **************************************************************************/
+
+/**
+ * Polygon stipple stage:  implement polygon stipple with texture map and
+ * fragment program.  The fragment program samples the texture and does
+ * a fragment kill for the stipple-failing fragments.
+ *
+ * Authors:  Brian Paul
+ */
+
+
+#include "pipe/p_util.h"
+#include "pipe/p_inlines.h"
+#include "pipe/p_context.h"
+#include "pipe/p_defines.h"
+#include "pipe/p_shader_tokens.h"
+
+#include "tgsi/util/tgsi_transform.h"
+#include "tgsi/util/tgsi_dump.h"
+
+#include "draw_context.h"
+#include "draw_private.h"
+
+
+
+/**
+ * Subclass of pipe_shader_state to carry extra fragment shader info.
+ */
+struct pstip_fragment_shader
+{
+   struct pipe_shader_state state;
+   void *driver_fs;
+   void *pstip_fs;
+};
+
+
+/**
+ * Subclass of draw_stage
+ */
+struct pstip_stage
+{
+   struct draw_stage stage;
+
+   void *sampler_cso;
+   struct pipe_texture *texture;
+   uint sampler_unit;
+
+   /*
+    * Currently bound state
+    */
+   struct pstip_fragment_shader *fs;
+   struct {
+      void *sampler[PIPE_MAX_SAMPLERS];
+      struct pipe_texture *texture[PIPE_MAX_SAMPLERS];
+      const struct pipe_poly_stipple *stipple;
+   } state;
+
+   /*
+    * Driver interface/override functions
+    */
+   void * (*driver_create_fs_state)(struct pipe_context *,
+                                    const struct pipe_shader_state *);
+   void (*driver_bind_fs_state)(struct pipe_context *, void *);
+   void (*driver_delete_fs_state)(struct pipe_context *, void *);
+
+   void (*driver_bind_sampler_state)(struct pipe_context *, unsigned, void *);
+
+   void (*driver_set_sampler_texture)(struct pipe_context *,
+                                      unsigned sampler,
+                                      struct pipe_texture *);
+
+   void (*driver_set_polygon_stipple)(struct pipe_context *,
+                                      const struct pipe_poly_stipple *);
+
+   struct pipe_context *pipe;
+};
+
+
+
+/**
+ * Subclass of tgsi_transform_context, used for transforming the
+ * user's fragment shader to add the special AA instructions.
+ */
+struct pstip_transform_context {
+   struct tgsi_transform_context base;
+   uint tempsUsed;  /**< bitmask */
+   int wincoordInput;
+   int maxInput;
+   int maxSampler;  /**< max sampler index found */
+   int texTemp;  /**< temp registers */
+   int numImmed;
+   boolean firstInstruction;
+};
+
+
+/**
+ * TGSI declaration transform callback.
+ * Look for a free sampler, a free input attrib, and two free temp regs.
+ */
+static void
+pstip_transform_decl(struct tgsi_transform_context *ctx,
+                     struct tgsi_full_declaration *decl)
+{
+   struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
+
+   if (decl->Declaration.File == TGSI_FILE_SAMPLER) {
+      if ((int) decl->u.DeclarationRange.Last > pctx->maxSampler)
+         pctx->maxSampler = (int) decl->u.DeclarationRange.Last;
+   }
+   else if (decl->Declaration.File == TGSI_FILE_INPUT) {
+      pctx->maxInput = MAX2(pctx->maxInput, decl->u.DeclarationRange.Last);
+      if (decl->Semantic.SemanticName == TGSI_SEMANTIC_POSITION)
+         pctx->wincoordInput = (int) decl->u.DeclarationRange.First;
+   }
+   else if (decl->Declaration.File == TGSI_FILE_TEMPORARY) {
+      uint i;
+      for (i = decl->u.DeclarationRange.First;
+           i <= decl->u.DeclarationRange.Last; i++) {
+         pctx->tempsUsed |= (1 << i);
+      }
+   }
+
+   ctx->emit_declaration(ctx, decl);
+}
+
+
+static void
+pstip_transform_immed(struct tgsi_transform_context *ctx,
+                      struct tgsi_full_immediate *immed)
+{
+   struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
+   pctx->numImmed++;
+}
+
+
+/**
+ * TGSI instruction transform callback.
+ * Replace writes to result.color w/ a temp reg.
+ * Upon END instruction, insert texture sampling code for antialiasing.
+ */
+static void
+pstip_transform_inst(struct tgsi_transform_context *ctx,
+                     struct tgsi_full_instruction *inst)
+{
+   struct pstip_transform_context *pctx = (struct pstip_transform_context *) ctx;
+
+   if (pctx->firstInstruction) {
+      /* emit our new declarations before the first instruction */
+
+      struct tgsi_full_declaration decl;
+      struct tgsi_full_instruction newInst;
+      uint i;
+      int wincoordInput;
+      const int sampler = pctx->maxSampler + 1;
+
+      if (pctx->wincoordInput < 0)
+         wincoordInput = pctx->maxInput + 1;
+      else
+         wincoordInput = pctx->wincoordInput;
+
+      /* find one free temp reg */
+      for (i = 0; i < 32; i++) {
+         if ((pctx->tempsUsed & (1 << i)) == 0) {
+            /* found a free temp */
+            if (pctx->texTemp < 0)
+               pctx->texTemp  = i;
+            else
+               break;
+         }
+      }
+      assert(pctx->texTemp >= 0);
+
+      if (pctx->wincoordInput < 0) {
+         /* declare new position input reg */
+         decl = tgsi_default_full_declaration();
+         decl.Declaration.File = TGSI_FILE_INPUT;
+         decl.Declaration.Semantic = 1;
+         decl.Semantic.SemanticName = TGSI_SEMANTIC_POSITION;
+         decl.Semantic.SemanticIndex = 0;
+         decl.Declaration.Interpolate = 1;
+         decl.Interpolation.Interpolate = TGSI_INTERPOLATE_LINEAR; /* XXX? */
+         decl.u.DeclarationRange.First = 
+            decl.u.DeclarationRange.Last = wincoordInput;
+         ctx->emit_declaration(ctx, &decl);
+      }
+
+      /* declare new sampler */
+      decl = tgsi_default_full_declaration();
+      decl.Declaration.File = TGSI_FILE_SAMPLER;
+      decl.u.DeclarationRange.First = 
+      decl.u.DeclarationRange.Last = sampler;
+      ctx->emit_declaration(ctx, &decl);
+
+      /* declare new temp regs */
+      decl = tgsi_default_full_declaration();
+      decl.Declaration.File = TGSI_FILE_TEMPORARY;
+      decl.u.DeclarationRange.First = 
+      decl.u.DeclarationRange.Last = pctx->texTemp;
+      ctx->emit_declaration(ctx, &decl);
+
+      /* emit immediate = {1/32, 1/32, 1, 1}
+       * The index/position of this immediate will be pctx->numImmed
+       */
+      {
+         static const float value[4] = { 1.0/32, 1.0/32, 1.0, 1.0 };
+         struct tgsi_full_immediate immed;
+         uint size = 4;
+         immed = tgsi_default_full_immediate();
+         immed.Immediate.Size = 1 + size; /* one for the token itself */
+         immed.u.ImmediateFloat32 = (struct tgsi_immediate_float32 *) value;
+         ctx->emit_immediate(ctx, &immed);
+      }
+
+      pctx->firstInstruction = FALSE;
+
+
+      /* 
+       * Insert new MUL/TEX/KILP instructions at start of program
+       * Take gl_FragCoord, divide by 32 (stipple size), sample the
+       * texture and kill fragment if needed.
+       *
+       * We'd like to use non-normalized texcoords to index into a RECT
+       * texture, but we can only use GL_REPEAT wrap mode with normalized
+       * texcoords.  Darn.
+       */
+
+      /* MUL texTemp, INPUT[wincoord], 1/32; */
+      newInst = tgsi_default_full_instruction();
+      newInst.Instruction.Opcode = TGSI_OPCODE_MUL;
+      newInst.Instruction.NumDstRegs = 1;
+      newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
+      newInst.FullDstRegisters[0].DstRegister.Index = pctx->texTemp;
+      newInst.Instruction.NumSrcRegs = 2;
+      newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_INPUT;
+      newInst.FullSrcRegisters[0].SrcRegister.Index = wincoordInput;
+      newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_IMMEDIATE;
+      newInst.FullSrcRegisters[1].SrcRegister.Index = pctx->numImmed;
+      ctx->emit_instruction(ctx, &newInst);
+
+      /* TEX texTemp, texTemp, sampler; */
+      newInst = tgsi_default_full_instruction();
+      newInst.Instruction.Opcode = TGSI_OPCODE_TEX;
+      newInst.Instruction.NumDstRegs = 1;
+      newInst.FullDstRegisters[0].DstRegister.File = TGSI_FILE_TEMPORARY;
+      newInst.FullDstRegisters[0].DstRegister.Index = pctx->texTemp;
+      newInst.Instruction.NumSrcRegs = 2;
+      newInst.InstructionExtTexture.Texture = TGSI_TEXTURE_2D;
+      newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
+      newInst.FullSrcRegisters[0].SrcRegister.Index = pctx->texTemp;
+      newInst.FullSrcRegisters[1].SrcRegister.File = TGSI_FILE_SAMPLER;
+      newInst.FullSrcRegisters[1].SrcRegister.Index = sampler;
+      ctx->emit_instruction(ctx, &newInst);
+
+      /* KILP texTemp;   # if texTemp < 0, KILL fragment */
+      newInst = tgsi_default_full_instruction();
+      newInst.Instruction.Opcode = TGSI_OPCODE_KILP;
+      newInst.Instruction.NumDstRegs = 0;
+      newInst.Instruction.NumSrcRegs = 1;
+      newInst.FullSrcRegisters[0].SrcRegister.File = TGSI_FILE_TEMPORARY;
+      newInst.FullSrcRegisters[0].SrcRegister.Index = pctx->texTemp;
+      newInst.FullSrcRegisters[0].SrcRegister.Negate = 1;
+      ctx->emit_instruction(ctx, &newInst);
+   }
+
+   /* emit this instruction */
+   ctx->emit_instruction(ctx, inst);
+}
+
+
+/**
+ * Generate the frag shader we'll use for doing polygon stipple.
+ * This will be the user's shader prefixed with a TEX and KIL instruction.
+ */
+static void
+generate_pstip_fs(struct pstip_stage *pstip)
+{
+   const struct pipe_shader_state *orig_fs = &pstip->fs->state;
+   /*struct draw_context *draw = pstip->stage.draw;*/
+   struct pipe_shader_state pstip_fs;
+   struct pstip_transform_context transform;
+
+#define MAX 1000
+
+   pstip_fs = *orig_fs; /* copy to init */
+   pstip_fs.tokens = MALLOC(sizeof(struct tgsi_token) * MAX);
+
+   memset(&transform, 0, sizeof(transform));
+   transform.wincoordInput = -1;
+   transform.maxInput = -1;
+   transform.maxSampler = -1;
+   transform.texTemp = -1;
+   transform.firstInstruction = TRUE;
+   transform.base.transform_instruction = pstip_transform_inst;
+   transform.base.transform_declaration = pstip_transform_decl;
+   transform.base.transform_immediate = pstip_transform_immed;
+
+   tgsi_transform_shader(orig_fs->tokens,
+                         (struct tgsi_token *) pstip_fs.tokens,
+                         MAX, &transform.base);
+
+#if 1 /* DEBUG */
+   tgsi_dump(orig_fs->tokens, 0);
+   tgsi_dump(pstip_fs.tokens, 0);
+#endif
+
+   pstip->sampler_unit = transform.maxSampler + 1;
+
+   if (transform.wincoordInput < 0) {
+      pstip_fs.input_semantic_name[pstip_fs.num_inputs] = TGSI_SEMANTIC_POSITION;
+      pstip_fs.input_semantic_index[pstip_fs.num_inputs] = transform.maxInput;
+      pstip_fs.num_inputs++;
+   }
+
+   pstip->fs->pstip_fs = pstip->driver_create_fs_state(pstip->pipe, &pstip_fs);
+}
+
+
+/**
+ * Load texture image with current stipple pattern.
+ */
+static void
+pstip_update_texture(struct pstip_stage *pstip)
+{
+   static const uint bit31 = 1 << 31;
+   struct pipe_context *pipe = pstip->pipe;
+   struct pipe_surface *surface;
+   const uint *stipple = pstip->state.stipple->stipple;
+   uint i, j;
+   ubyte *data;
+
+   surface = pipe->get_tex_surface(pipe, pstip->texture, 0, 0, 0);
+   data = pipe_surface_map(surface);
+
+   /*
+    * Load alpha texture.
+    * Note: 0 means keep the fragment, 255 means kill it.
+    * We'll negate the texel value and use KILP which kills if value
+    * is negative.
+    */
+   for (i = 0; i < 32; i++) {
+      for (j = 0; j < 32; j++) {
+         if (stipple[i] & (bit31 >> j)) {
+            /* fragment "on" */
+            data[i * surface->pitch + j] = 0;
+         }
+         else {
+            /* fragment "off" */
+            data[i * surface->pitch + j] = 255;
+         }
+      }
+   }
+
+   /* unmap */
+   pipe_surface_unmap(surface);
+   pipe_surface_reference(&surface, NULL);
+   pipe->texture_update(pipe, pstip->texture);
+}
+
+
+/**
+ * Create the texture map we'll use for stippling.
+ */
+static void
+pstip_create_texture(struct pstip_stage *pstip)
+{
+   struct pipe_context *pipe = pstip->pipe;
+   struct pipe_texture texTemp;
+
+   memset(&texTemp, 0, sizeof(texTemp));
+   texTemp.target = PIPE_TEXTURE_2D;
+   texTemp.format = PIPE_FORMAT_U_A8; /* XXX verify supported by driver! */
+   texTemp.last_level = 0;
+   texTemp.width[0] = 32;
+   texTemp.height[0] = 32;
+   texTemp.depth[0] = 1;
+   texTemp.cpp = 1;
+
+   pstip->texture = pipe->texture_create(pipe, &texTemp);
+
+   //pstip_update_texture(pstip);
+}
+
+
+/**
+ * Create the sampler CSO that'll be used for antialiasing.
+ * By using a mipmapped texture, we don't have to generate a different
+ * texture image for each line size.
+ */
+static void
+pstip_create_sampler(struct pstip_stage *pstip)
+{
+   struct pipe_sampler_state sampler;
+   struct pipe_context *pipe = pstip->pipe;
+
+   memset(&sampler, 0, sizeof(sampler));
+   sampler.wrap_s = PIPE_TEX_WRAP_REPEAT;
+   sampler.wrap_t = PIPE_TEX_WRAP_REPEAT;
+   sampler.wrap_r = PIPE_TEX_WRAP_REPEAT;
+   sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
+   sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
+   sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
+   sampler.normalized_coords = 1;
+   sampler.min_lod = 0.0f;
+   sampler.max_lod = 0.0f;
+
+   pstip->sampler_cso = pipe->create_sampler_state(pipe, &sampler);
+}
+
+
+/**
+ * When we're about to draw our first AA line in a batch, this function is
+ * called to tell the driver to bind our modified fragment shader.
+ */
+static void
+bind_pstip_fragment_shader(struct pstip_stage *pstip)
+{
+   if (!pstip->fs->pstip_fs) {
+      generate_pstip_fs(pstip);
+   }
+   pstip->driver_bind_fs_state(pstip->pipe, pstip->fs->pstip_fs);
+}
+
+
+
+static INLINE struct pstip_stage *
+pstip_stage( struct draw_stage *stage )
+{
+   return (struct pstip_stage *) stage;
+}
+
+
+static void
+passthrough_point(struct draw_stage *stage, struct prim_header *header)
+{
+   stage->next->point(stage->next, header);
+}
+
+
+static void
+passthrough_line(struct draw_stage *stage, struct prim_header *header)
+{
+   stage->next->line(stage->next, header);
+}
+
+
+static void
+passthrough_tri(struct draw_stage *stage, struct prim_header *header)
+{
+   stage->next->tri(stage->next, header);
+}
+
+
+
+static void
+pstip_first_tri(struct draw_stage *stage, struct prim_header *header)
+{
+   struct pstip_stage *pstip = pstip_stage(stage);
+   struct draw_context *draw = stage->draw;
+   struct pipe_context *pipe = pstip->pipe;
+
+   assert(draw->rasterizer->poly_stipple_enable);
+
+   /*
+    * Bind our fragprog, sampler and texture
+    */
+   bind_pstip_fragment_shader(pstip);
+
+   pstip->driver_bind_sampler_state(pipe, pstip->sampler_unit, pstip->sampler_cso);
+   pstip->driver_set_sampler_texture(pipe, pstip->sampler_unit, pstip->texture);
+
+   /* now really draw first line */
+   stage->tri = passthrough_tri;
+   stage->tri(stage, header);
+}
+
+
+static void
+pstip_flush(struct draw_stage *stage, unsigned flags)
+{
+   /*struct draw_context *draw = stage->draw;*/
+   struct pstip_stage *pstip = pstip_stage(stage);
+   struct pipe_context *pipe = pstip->pipe;
+
+   stage->tri = pstip_first_tri;
+   stage->next->flush( stage->next, flags );
+
+   /* restore original frag shader */
+   pstip->driver_bind_fs_state(pipe, pstip->fs->driver_fs);
+
+   /* XXX restore original texture, sampler state */
+   pstip->driver_bind_sampler_state(pipe, pstip->sampler_unit,
+                                 pstip->state.sampler[pstip->sampler_unit]);
+   pstip->driver_set_sampler_texture(pipe, pstip->sampler_unit,
+                                 pstip->state.texture[pstip->sampler_unit]);
+}
+
+
+static void
+pstip_reset_stipple_counter(struct draw_stage *stage)
+{
+   stage->next->reset_stipple_counter( stage->next );
+}
+
+
+static void
+pstip_destroy(struct draw_stage *stage)
+{
+   draw_free_temp_verts( stage );
+   FREE( stage );
+}
+
+
+static struct pstip_stage *
+draw_pstip_stage(struct draw_context *draw)
+{
+   struct pstip_stage *pstip = CALLOC_STRUCT(pstip_stage);
+
+   draw_alloc_temp_verts( &pstip->stage, 8 );
+
+   pstip->stage.draw = draw;
+   pstip->stage.next = NULL;
+   pstip->stage.point = passthrough_point;
+   pstip->stage.line = passthrough_line;
+   pstip->stage.tri = pstip_first_tri;
+   pstip->stage.flush = pstip_flush;
+   pstip->stage.reset_stipple_counter = pstip_reset_stipple_counter;
+   pstip->stage.destroy = pstip_destroy;
+
+   return pstip;
+}
+
+
+/*
+ * XXX temporary? solution to mapping a pipe_context to a pstip_stage.
+ */
+
+#define MAX_CONTEXTS 10
+
+static struct pipe_context *Pipe[MAX_CONTEXTS];
+static struct pstip_stage *Stage[MAX_CONTEXTS];
+static uint NumContexts;
+
+static void
+add_pstip_pipe_context(struct pipe_context *pipe, struct pstip_stage *pstip)
+{
+   assert(NumContexts < MAX_CONTEXTS);
+   Pipe[NumContexts] = pipe;
+   Stage[NumContexts] = pstip;
+   NumContexts++;
+}
+
+static struct pstip_stage *
+pstip_stage_from_pipe(struct pipe_context *pipe)
+{
+   uint i;
+   for (i = 0; i < NumContexts; i++) {
+      if (Pipe[i] == pipe)
+         return Stage[i];
+   }
+   assert(0);
+   return NULL;
+}
+
+
+/**
+ * This function overrides the driver's create_fs_state() function and
+ * will typically be called by the state tracker.
+ */
+static void *
+pstip_create_fs_state(struct pipe_context *pipe,
+                       const struct pipe_shader_state *fs)
+{
+   struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
+   struct pstip_fragment_shader *aafs = CALLOC_STRUCT(pstip_fragment_shader);
+
+   if (aafs) {
+      aafs->state = *fs;
+
+      /* pass-through */
+      aafs->driver_fs = pstip->driver_create_fs_state(pstip->pipe, fs);
+   }
+
+   return aafs;
+}
+
+
+static void
+pstip_bind_fs_state(struct pipe_context *pipe, void *fs)
+{
+   struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
+   struct pstip_fragment_shader *aafs = (struct pstip_fragment_shader *) fs;
+   /* save current */
+   pstip->fs = aafs;
+   /* pass-through */
+   pstip->driver_bind_fs_state(pstip->pipe, aafs->driver_fs);
+}
+
+
+static void
+pstip_delete_fs_state(struct pipe_context *pipe, void *fs)
+{
+   struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
+   struct pstip_fragment_shader *aafs = (struct pstip_fragment_shader *) fs;
+   /* pass-through */
+   pstip->driver_delete_fs_state(pstip->pipe, aafs->driver_fs);
+   FREE(aafs);
+}
+
+
+static void
+pstip_bind_sampler_state(struct pipe_context *pipe,
+                         unsigned unit, void *sampler)
+{
+   struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
+   /* save current */
+   pstip->state.sampler[unit] = sampler;
+   /* pass-through */
+   pstip->driver_bind_sampler_state(pstip->pipe, unit, sampler);
+}
+
+
+static void
+pstip_set_sampler_texture(struct pipe_context *pipe,
+                          unsigned sampler, struct pipe_texture *texture)
+{
+   struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
+   /* save current */
+   pstip->state.texture[sampler] = texture;
+   /* pass-through */
+   pstip->driver_set_sampler_texture(pstip->pipe, sampler, texture);
+}
+
+
+static void
+pstip_set_polygon_stipple(struct pipe_context *pipe,
+                          const struct pipe_poly_stipple *stipple)
+{
+   struct pstip_stage *pstip = pstip_stage_from_pipe(pipe);
+   /* save current */
+   pstip->state.stipple = stipple;
+   /* pass-through */
+   pstip->driver_set_polygon_stipple(pstip->pipe, stipple);
+
+   pstip_update_texture(pstip);
+}
+
+
+
+/**
+ * Called by drivers that want to install this AA line prim stage
+ * into the draw module's pipeline.  This will not be used if the
+ * hardware has native support for AA lines.
+ */
+void
+draw_install_pstipple_stage(struct draw_context *draw,
+                            struct pipe_context *pipe)
+{
+   struct pstip_stage *pstip;
+
+   /*
+    * Create / install AA line drawing / prim stage
+    */
+   pstip = draw_pstip_stage( draw );
+   assert(pstip);
+   draw->pipeline.pstipple = &pstip->stage;
+
+   pstip->pipe = pipe;
+
+   /* create special texture, sampler state */
+   pstip_create_texture(pstip);
+   pstip_create_sampler(pstip);
+
+   /* save original driver functions */
+   pstip->driver_create_fs_state = pipe->create_fs_state;
+   pstip->driver_bind_fs_state = pipe->bind_fs_state;
+   pstip->driver_delete_fs_state = pipe->delete_fs_state;
+
+   pstip->driver_bind_sampler_state = pipe->bind_sampler_state;
+   pstip->driver_set_sampler_texture = pipe->set_sampler_texture;
+   pstip->driver_set_polygon_stipple = pipe->set_polygon_stipple;
+
+   /* override the driver's functions */
+   pipe->create_fs_state = pstip_create_fs_state;
+   pipe->bind_fs_state = pstip_bind_fs_state;
+   pipe->delete_fs_state = pstip_delete_fs_state;
+
+   pipe->bind_sampler_state = pstip_bind_sampler_state;
+   pipe->set_sampler_texture = pstip_set_sampler_texture;
+   pipe->set_polygon_stipple = pstip_set_polygon_stipple;
+
+   add_pstip_pipe_context(pipe, pstip);
+}
index 5167ef1e75494c0ed405cfd8c0e5b74ea597283a..efd6793f2bb4b8807792d63ca72f898a963b4966 100644 (file)
@@ -82,6 +82,12 @@ static struct draw_stage *validate_pipeline( struct draw_stage *stage )
       precalc_flat = 1;                /* only needed for lines really */
    }
 
+   if (draw->rasterizer->poly_stipple_enable
+       && draw->pipeline.pstipple) {
+      draw->pipeline.pstipple->next = next;
+      next = draw->pipeline.pstipple;
+   }
+
    if (draw->rasterizer->fill_cw != PIPE_POLYGON_MODE_FILL ||
        draw->rasterizer->fill_ccw != PIPE_POLYGON_MODE_FILL) {
       draw->pipeline.unfilled->next = next;
index de4c6c18e7faeb8a37742cd97e22a765023e394c..2cdf3c75bf37519ef53bb0466707d059836697e7 100644 (file)
@@ -332,6 +332,11 @@ struct pipe_context *softpipe_create( struct pipe_winsys *pipe_winsys,
    draw_install_aaline_stage(softpipe->draw, &softpipe->pipe);
    draw_install_aapoint_stage(softpipe->draw, &softpipe->pipe);
 
+#if USE_DRAW_STAGE_PSTIPPLE
+   /* Do polygon stipple w/ texture map + frag prog? */
+   draw_install_pstipple_stage(softpipe->draw, &softpipe->pipe);
+#endif
+
    /* sp_prim_setup can do wide points (don't convert to quads) */
    draw_convert_wide_points(softpipe->draw, FALSE);
 
index a50cee764869da1a0bbf3b17d2f2c60eeb5cff6c..feeafc7084620d8a3cc3a330ac62535b1d891e08 100644 (file)
 #include "sp_quad.h"
 
 
+/**
+ * This is a temporary variable for testing draw-stage polygon stipple.
+ * If zero, do stipple in sp_quad_stipple.c
+ */
+#define USE_DRAW_STAGE_PSTIPPLE 1
+
+
 struct softpipe_winsys;
 struct softpipe_vbuf_render;
 struct draw_context;
index 6bd468a51cfda10fe4726828be02860af374941c..15b5594547dec9b21080001e39155b4d940d5a8b 100644 (file)
@@ -112,7 +112,9 @@ sp_build_quad_pipeline(struct softpipe_context *sp)
       sp_push_quad_first( sp, sp->quad.earlyz );
    }
 
+#if !USE_DRAW_STAGE_PSTIPPLE
    if (sp->rasterizer->poly_stipple_enable) {
       sp_push_quad_first( sp, sp->quad.polygon_stipple );
    }
+#endif
 }