From low to high bits, the sample positions are packed y0,x0,y1,x1...
Fixes arb_texture_multisample-sample-position piglit.
Signed-off-by: Chris Forbes <chrisf@ijw.co.nz>
Reviewed-by: Paul Berry <stereotype441@gmail.com>
break;
case 4: {
uint8_t val = (uint8_t)(sample_positions_4x[0] >> (8*index));
- result[0] = (val & 0xf) / 16.0f;
- result[1] = ((val >> 4) & 0xf) / 16.0f;
+ result[0] = ((val >> 4) & 0xf) / 16.0f;
+ result[1] = (val & 0xf) / 16.0f;
break;
}
case 8: {
uint8_t val = (uint8_t)(sample_positions_8x[index>>2] >> (8*(index & 3)));
- result[0] = (val & 0xf) / 16.0f;
- result[1] = ((val >> 4) & 0xf) / 16.0f;
+ result[0] = ((val >> 4) & 0xf) / 16.0f;
+ result[1] = (val & 0xf) / 16.0f;
break;
}
default: