#include <stdint.h>
#include <panfrost-misc.h>
-#define MALI_SHORT_PTR_BITS (sizeof(u64)*8)
-
-#define MALI_FBD_HIERARCHY_WEIGHTS 8
-
-#define MALI_PAYLOAD_SIZE 256
-
-typedef u32 mali_jd_core_req;
-
enum mali_job_type {
JOB_NOT_STARTED = 0,
JOB_TYPE_NULL = 1,
/* Applies to tiler_gl_enables */
-
#define MALI_OCCLUSION_QUERY (1 << 3)
#define MALI_OCCLUSION_PRECISE (1 << 4)
* In OpenGL, this would corresponds to glFrontFace(GL_CW). Mesa and the blob
* disagree about how to do viewport flipping, so the blob actually sets this
* for GL_CW but then has a negative viewport stride */
+
#define MALI_FRONT_CCW_TOP (1 << 5)
#define MALI_CULL_FACE_FRONT (1 << 6)